Hi, first post, I'm the one who made it 1st @ the Quebec GPT with CRET Belcher.

Quote Originally Posted by CalebD
This build does not want to see turn two.
True. The whole deck is designed to try to be as broken as possible on turn 1. Some "staple" cards in other belcher lists have not made the cut because of this. Things like Chromatic Star, Welders, Living Wishes, Helms, Cabal Ritual were all too slow/hard to cast. Chromatic Star also has bad synergy with Chrome Mox. The reason why there is only 3 Tinder Walls in the deck is because it's not that hard to get 1 green mana on turn 1, but getting 2 is rare. Because of this, having 2 Tinder Walls in your starting hand mostly said that it was a 6 card hand.

Quote Originally Posted by CalebD
Infernal tutor in the sb makes burning wish = 4x tutor. There's also a duress there, so there is some protection as well.
Infernal Tutor in sideboard is mainly for EtW. Why you might say ? Because to do Wish -> Tutor -> Belcher you need 11 mana. The deck rarely produce 11 mana, but often produces 8 mana. 8 mana = Wish -> Tutor -> EtW, producing an often needed additional 2 tokens. If you don't believe it, goldfish the deck trying to always go off on turn 1.

Quote Originally Posted by BreathWeapon
I'd cut the Dark Ritual for Living Wish, Wild Cantor for 3 Goblin Welder and 4th Tinder Wall and the Bayou for Taiga in the MD; the SB needs a complete over haul, but the Pyrokinesis/Cave-In addition is pretty ingenious.
Cutting Dark Ritual, the most broken accelerant after LED ? +2 mana is incredibly good.
Welders are slow, and are our only targets for creature removal, and the format has a lot of those (same goes Xantid Swarm).
Pyrokinesis is not in SB because it is an instant.

Most cards that breaks our deck are blue (FoW, Stifle)/artifacts (Rod/CotV/Needle/Sphere). This explains the 5 REB/4 Spree sideboard choices. Against deck that packs Rod/CotV/Needle, you SB 3 spree in, leaving you with 7 cards that are/get the Spree. If the deck packs Spheres, then you better kill on turn one, because a resolved sphere probably means you lost the game.

Anyway, this deck is a blast to play, without any card drawing, your hand is probably 90% of what you will play this game. Learning to mulligan is really important. I invite you to try and goldfish it.



JP
-- Team CRET --