Quote Originally Posted by BreathWeapon View Post
Have people tried cutting the 0cc creatures and Culling the Weak and just building a deck with turn 2 to 4 kills with disruption?
I threw this together and tested it a bunch of times. It seems very good. The disruption doesn't slow down the deck too much (it goldfishes turn 2-3), and from experience it will likely help against any deck that's not pure aggro. Pure aggro decks (i.e. Goblins) shouldn't be a problem anyway.

BW-BC Tendrils

2 Tendrils of Agony
1 Empty the Warrens
3 Infernal Contract
3 Cruel Bargain
3 Infernal Tutor
2 Ill Gotten Gains
4 Street Wraith
4 Brainstorm
4 Hymn to Tourach (Unmask didn't seem very good since I usually want to keep as many cards in my hand as possible)
4 Duress

4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox

4 Polluted Delta
2 Bloodstained Mire
2 Underground Sea
1 Badlands
1 Swamp