Well, seeing that normal Vial Goblins focuses on the long game and doesn't really try to abuse its crazy 1-drops, I decided to try and see how blue/red Goblins dropping Ringleader for FoW+12 other blue cards would come together. It's actually worked surprisingly well in random testing (beating 1-land Belcher, Faerie Stompy and Mono-R Vial Goblins among others, although I think some of playskill has influenced most of them) and I'm trying to actually make a real list out of it. Soo, here's where I'm at now:
// Lands
3 [ON] Bloodstained Mire
3 [ON] Wooded Foothills
4 [U] Volcanic Island
4 [MM] Rishadan Port
4 [TE] Wasteland
4 [MI] Mountain (1)

// Creatures
4 [P2] Goblin Matron
2 [ON] Goblin Piledriver
4 [US] Goblin Lackey
3 [LE] Gempalm Incinerator
3 [SC] Siege-Gang Commander
3 [SC] Goblin Warchief

// Spells
4 [NE] Daze
3 [AL] Force of Will
4 [5E] Brainstorm
4 [SC] Stifle
4 [DS] AEther Vial

What really jumped to me was how Goblin Warchief is (yea, I know this is all obvious to you, but I'm not that bright) almost useless. I mean sure, he can power out those early wins, and some midgame ones and make SGCs cheaper, but usually the opponent just can't do anything, or SGC comes and wrecks the house (or I just lay down enough Goblins). I'm thinking, here's a list to start working from:

// Lands
4 [ON] Bloodstained Mire
3 [ON] Wooded Foothills
4 [U] Volcanic Island
4 [MM] Rishadan Port
4 [TE] Wasteland
3 [MI] Mountain (1)

// Creatures
4 [P2] Goblin Matron
4 [ON] Goblin Piledriver
4 [US] Goblin Lackey
3 [LE] Gempalm Incinerator
4 [SC] Siege-Gang Commander

// Spells
4 [NE] Daze
3 [AL] Force of Will
4 [5E] Brainstorm
4 [SC] Stifle
4 [DS] AEther Vial

Now, I couldn't make it work with any less than 22 lands so I can't fit more FoWs, but this package looks rather compact. It still has Piledriver for damage and Matron and SGC for cardvantage. I was thinking, since the deck has cut its Ringleader-bonds, maybe there ought to be an attempt to use some non-Goblins like Mogg Catcher (I think Mogg Catcher would fit into the Vial-curve well and dropping out a bunch of SGCs is rather potent) or Clickslither, but I'll still consider all that. Anyway, this base has been working rather well, so something to work from. Anyone has any ideas besides the obvious 'this is crap'-line?

Oh, and obviously the SB would contain the 4th FoW, Pyrokinesis, some Tinkerers, Incinerators and few more random Goblins along with some blue/red business (Anarchy to deal with all the stupid enchantments? Patron to deal with all the stupid Plagues? Brains to make the deck good? What have you?)


Anyway, just in case you can't tell from the list, most of the deck's wins come through mana denial and just making Lackey hit, or chaining SGCs. Stifle+Rishadan Port+Wasteland (+Brainstorm) makes for a frightening mana denial base and Daze capitalizes on that, along with FoW which just happens to be a rather good card. But yea, fire away.


EDIT: And yes, I'm aware this's been tried in Vintage and that Time Walk and Ancestral aren't legal in Legacy, but I think the idea still hold some promise as long as I can put it together correctly.