Quote Originally Posted by Tacosnape
I stand in awe of the incredible logic behind your reasoning.
Haha, I guess I should elaborate a tad for those looking into it. Because 4c has such a fragile manabase, adding cycling lands is out of the question. Without those, loam doesn't live up to its full potential. Additionally, dredging is usually a bad idea in a deck that can (at times) have very specific answers. Needing green mana is also a pain.

But finally, crucible allows you to win attrition wars in which your manlands die frequently. I just played a match against a friend who was attacking me with large creatures (calciderm) that I couldn't just block and kill. So instead I just chumped with a factory and replayed it every turn. So really the utility of crucible given a long game (and you'll get to the late game for sure) makes it superior.

The final point I suppose (no really, it's the last one) is that crucible makes you less susceptible to grave hate taking threshold from monastery, but this point is minor.

On another note, I just tested smother in place of diabolic edict and I have been quite happy. It doesn't hit reanimator creatures (SSS or Akroma) or auriok salvagers, but I found pinpoint removal to be needed in aggro matchups.

And is there an artifact/enchantment removal spell with cycling, I hate getting stuck with dead cards.