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    [Discussion] Hulk Flash

    // Lands
    1 [R] Underground Sea
    4 [ON] Polluted Delta
    4 [ON] Flooded Strand
    5 [CST] Island

    // Creatures
    4 [SH] Shifting Wall
    3 [VI] Phyrexian Marauder
    4 [MR] Disciple of the Vault
    4 [DIS] Protean Hulk
    1 [AL] Elvish Spirit Guide

    // Spells
    4 [TE] Lotus Petal
    4 [FUT] Pact of Negation
    4 [FUT] Summoner's Pact
    4 [MM] Brainstorm
    4 [MI] Mystical Tutor
    4 [MI] Flash
    3 [AL] Force of Will
    1 [ON] Chain of Vapor
    2 [HL] Merchant Scroll


    As you can see here:

    http://ww2.wizards.com/gatherer/inde...&Field_Name=on


    the Oracle text of the card "Flash" changed to:

    "You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to 2 Mana."

    Which means that:
    a) you can put a creature of your choice to play and it will trigger comes into play abilities
    b) sacrifice it and it will trigger other things, like "goes to the graveyard from play".
    c) Others...



    Normally I want to Draw and not Play (Gemstone Caverns), so let's see a game where the opponent starts:

    Hand: Gemstone Caverns, Lotus Petal, Summoner's Pact, Brainstorm, Mystical Tutor, Disciple of the Vault, Protean Hulk,

    (a hand with 2 useless card, Summoner's and Disciple, not a god hand...)


    Turn 0:
    Gemstone in play discarding Pact,
    play Brainstorm for Pact of Negation, Shifting Wall, Island
    putting on top Disciple and Shifting

    Turn 1:
    on upkeep Mystical for Flash (Disciple and Wall shuffled...)
    play Island, Lotus Petal
    whenever I want play Flash and win, protected by Pact of Negation...


    Q: How to win:
    R:
    play Flash for Protean Hulk,
    sacrifice it,
    search for 4x Disciple, 4x Shifting Walls and 3x Phyrexian Marauder (if they are still in your deck)
    Shifting and Marauder come into play and die (they are 0/0)
    Disciples trigger 4x7=28 times...


    Q: What if you draw Disciple or Shifting?
    R:
    1) You can play them (1 Underground Sea + Fetch) and winning in your main phase
    2) There are 4 lotus petal that you can sacrifice for additional life loss
    3) Brainstorm + Fetch or Mystical or Merchant for shuffling (or Flash)


    Q: How is it working?
    R:
    The deck sometimes "flizzes" but many other times it wins on turn 2 protected by FoW or Pact...
    It is a mono blue deck (apart for mono Sea for Disciple) so it's resilient.
    It packs 8 FoW and 10 Tutors... (Mystical for Summoner's Pact for Protean on my upkeep)
    "Stack Domination" by winning istant-speed




    P.S. Possible other creatures (thanks to "Illisius")

    Academy Rector
    Angel of Despair
    Bogardan Hellkite
    Draining Whelk
    False Prophet
    Gamekeeper
    Kamigawa Dragons
    Mindslicer
    Palinchron
    Penumbra Wurm
    Petradon
    Su-Chi
    Sundering Titan
    Symbiotic Wurm
    ...
    Last edited by Minosse; 05-11-2007 at 11:56 AM.

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