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Thread: The EPIC DLD and MORE!!!!

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    The EPIC DLD and MORE!!!!

    The EPIC Dual Land Draft and MORE!!!

    Who: EPIC, and everybody else too.

    What: A DLD bigger than any before. Entry fee is $30. This is to compensate for additional prizes. As you will see, the top 16 players will walk out with their entry fee back. This event WILL BE SANCTIONED. We will have a Level 2 judge running the event, you don't get much better than that without being Wizards sponsored.

    Where: Baldwinsville, NY. Veterans Of Foreign Wars Post 153 Salina Wood, Baldwinsville, NY 13027. For those of you who have been, it is about 5 minutes from The Red Mill Inn.

    When: 11 am, October 7, 2007. This is a Sunday, but also a 3 day weekend thanks to Mr. Columbus. Travel should be easy due to the long weekend, and I think everybody has enough notice, no excuses not to be here.

    Why: Because we wanna have a kickass tourney.

    Prize support, bigger and better!!! Duals will be GUARANTEED, ON HAND, AND IN GOOD SHAPE. I heard someone a while ago complain because they picked Seas, and then were bummed because they were in crappy shape. I can't guarantee mint condition, but they won't be beat.

    Obviously since this is a DLD, there will be the standard 40 dual lands up for grabs. There will also be 10 more prizes offered. Because of the added prizes, they will go all the way to top 16. That's right, TOP 16 PRIZES!!! No draft sets here either, real prizes!

    Here's the way it'll go down, After X rounds of swiss, top 8 will be announced, along with 9-16. Top 8 will have a playoff for their picks, 9-16 will be based upon standings because playing a top 16 takes too friggin long. Here's the way the prizes will go.

    1st place-1st pick and 9th pick
    2nd place- 2nd pick and 10th pick
    3rd place-3rd pick and 11th pick
    4th place- 4th pick and 12th pick
    5th place- 5th pick
    6th place- 6th pick
    7th place- 7th pick
    8th place- 8th pick
    9-16 get picks 13-20 in order by standings.

    This means that there will be a normal dual land draft, plus 10 more picks given out.

    Here are some of our ideas for the extra prizes, these aren't set in stone, but this is what the prizes will resemble.

    Extra Prizes WILL include:
    4x Wasteland
    4x Polluted Delta
    4x Flooded Strand
    4x Beta Bolt
    4x Survival of the Fittest
    4x ???
    4x ???
    4x ???
    4x ???
    4x ???

    ???= a yet to be determined playset of cards valued somewhere between a set of Wastelands and a set of Polluted Deltas

    The top 16 should get their money back with these prizes, and anybody has a shot at top 16, so you don't have to be a top player to walk out with a good prize.

    The duals are guaranteed to be given out, top 16 prizes will be given out at 50 people, which is cake considering to be a major legacy event we need to have 50.

    At 60 people we will be adding in a playset of Force of Will!

    At 70 people we will add another 4 Blue Dual Lands!

    There will also be random door prizes given out regardless of attendance.

    We want this to be the biggest non-GP/convention Legacy tournament ever. The more people that show up, the better the prizes get.

    Pizza will be available.

    For the more mature crowd, err... well, our over 21 crowd, there is a bar on site that the VFW runs. If drinking gets out of hand, you will be asked to leave without a refund.

    Ok, so here's the closest hotel to this biatch, reasonably priced also. http://www.microtelinn.com/reservati...ccess_code=&i=
    Saving money is completely assuming that you stuff as many people possible into the room, which just makes sense to me.


    This things gonna be EPIC!!!!
    More details to come!!!
    Last edited by bigbear102; 10-03-2007 at 11:21 PM. Reason: Making this even cooler!
    EPIC Syndicate

    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
    -My hero

    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

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