So, earlier today I was Cube drafting with a teammate, and I came across the card Dream Halls. I began thinking, why cant every game of magic be like if I had Dream Halls on the table, then I realized: IT CAN BE!!!
So, I cooked up this deck, and its pretty fun, i tested versus Affinity on MWS, and it was unfavorable, but I won one game by Commandeering a lethal Fling, pitching 2 Misdirections. I realize I could have just used Misdirection, but its much funner winning with a crappy Coldsnap rare than a decent Masques rare!
Without further ado, the list:
EDIT: Decklist before Worlds:
// Creatures
4 [MM] Vine Dryad
4 [SC] Karona, False God
1 [OD] Atogatog
1 [FUT] Sliver Legion
1 [SC] Sliver Overlord
1 [SH] Sliver Queen
// Spells
4 [MM] Cave-In
4 [MM] Misdirection
4 [AL] Contagion
4 [CS] Soul Spike
4 [BOK] Sickening Shoal
4 [AL] Force of Will
4 [CS] Commandeer
4 [CS] Sunscour
4 [BOK] Shining Shoal
4 [AL] Pyrokinesis
4 [MM] Unmask
4 [IN] Coalition Victory
// Sideboard
SB: 4 [GP] Leyline of Singularity
SB: 4 [GP] Leyline of the Void
SB: 4 [CH] Tormod's Crypt
SB: 3 [MR] Chalice of the Void
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EDIT on 12/9/07:
Apparently this archetype got some sort of attention from pros at worlds, and while to my knowledge no one played the deck, the pros did at least tweak it a bit, for reference here is the content (with no credit given to the original here) and list from WOTC's site, and
"Created by Mike Hron, Gabe Walls, and almost forced upon Chris McDaniels (a.k.a. "Star Wars Kid") for the actual tournament the deck's game plan is simple: use the White ManaBlue ManaBlack ManaRed ManaGreen Mana cards (any card that costs all five colors) and/or the high casting cost Red ManaBlue ManaBlack Mana legends to play the best alternative-cost spells the game has ever known. Playing spells with lands? Not this time, as the only lands the deck uses are 4 Maze of Ith to control the ground. Cave In serves as a Wrath of God against decks like Goblins, while Force of Will, Misdirection, and Unmask give the deck a certain level of disruption. The end game is usually on the backs of a Vine Dryad or Nether Spirit gone mad with Blazing Shoal + Dragon Tyrant.
But is the deck competitive? None of the pros wanted to stake their World Championships tournament on such a risky idea particularly with a lack of testing under their belts and opted to play other decks instead. What would have happened had they had just a few more days to test for the event? We may never know, but at least you can find out for yourself at your own local tournaments..."
lands
4 x Maze of Ith
mana cards
4 x Dragon Tyrant
4 x Garza Zol, Plague Queen
4 x Karona, False God
4 x Nicol Bolas
creatures
4 x Nether Spirit
4 x Vine Dryad
spells
4 x Blazing Shoal
4 x Cave-In
4 x Coalition Victory
4 x Force of Will
4 x Misdirection
4 x Pyrokinesis
4 x Soul Spike
4 x Unmask
A few of these changes, particularly Nether Spirit and Maze of Ith seem very potent, and I will edit in a current list shortly.
EDIT2: Current Decklist after Worlds:
// Lands
4 [DK] Maze of Ith
// Creatures
4 [SC] Karona, False God
4 [MM] Vine Dryad
4 [LRW] Horde of Notions
4 [MR] Ornithopter
4 [FUT] Street Wraith
4 [CHK] Myojin of Infinite Rage
2 [OD] Atogatog
// Spells
4 [AL] Force of Will
4 [MM] Unmask
4 [MM] Cave-In
4 [BOK] Sickening Shoal
4 [IN] Coalition Victory
4 [CS] Soul Spike
4 [BOK] Blazing Shoal
1 [AL] Pyrokinesis
1 [BOK] Shining Shoal
// Sideboard
SB: 4 [GP] Leyline of the Void
SB: 4 [GP] Leyline of Singularity
SB: 4 [MR] Chalice of the Void
SB: 3 [DK] Tormod's Crypt
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So yeah...go look those cards up if you need to. I think this deck may need moar Snapbacks, what do you guys think? Oh and some explanations: The deck works by pitching cards, often 5color Slivers, to your other spells of the same color to answer whatever your opponent does, and hopefully eventually win the game with Vine Dryads, Shining Shoal, Cave-In, Soul Spike, or perhaps a timely Commandeer. I think this deck wants to draw first, since it is mostly reactive and a card disadvantage machine after all. The MD disruption of Force of Will and Unmask makes this seem not too awful against Combo, and Cave-In deals with EtW tokens nicely, if only there was a better clock that was FREEEEEEEEEEE...
ANY COMMENTS/ADVICE APPRECIATED!!!
Last edited by Bovinious; 12-12-2007 at 05:58 PM.
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