4 Tropical Island
4 Volcanic Island
3 Flooded Strand
3 Polluted Delta
2 Island
3 Forest
2 Mountains
4 Tarmogoyf
4 Wild Mongrel
3 Aquameoba
4 Force of Will
4 Circular Logic
3 Daze
4 Lightning Bolt
4 Pyroclasm
4 Brainstorm
3 Intuition
1 Genesis
1 Wonder
Sideboard:
1 Wonder
3 Flame-Tongue Kavu
4 Price of Progress
4 Stifle
1 Gigapede
3 Krosan Grip
Matchups: I'll just give some general statements since much of my weekly tournament is pretty random.
Control Decks (Landstill ect.): Game is about simply playing guys and beating face, using counters to stop WOG, DEED ect. Game two and three you get to bring in Price of Progress and Gigapede, both of which are awesome against them.
Aggro Decks (Zoo, G/R Sligh ect): Genesis and Wonder really shine here, Plus you have maindeck clasms and counters to stop their goyfs and other big creatures.
Combo: Can be a difficult matchup, you aren't splashing white so you don't have access to the really good combo hate (mage, teeg) but there are plenty of cheap counters and fast beats so it isn't unwinnable. Sideboarding should put in stifle over the intuition toolbox and remove clasm for krosan grip or price of progress whichever is more useful ,unless of course if they have empty the warrens.
Threshold: Same strategy as aggro decks, but you have to watch out for counters and wonder is especially important in this matchup to deal with their large flyer be it enforcer or dragon. Also counterbalance destroys this deck so try to not let it resolve. Krosan grip should usually be sided in as well as an additional wonder, siding out the clasms because they are pretty useless.
Last edited by Maverick676; 01-15-2008 at 04:12 AM.
Team Info-Ninja.
If you act now we'll ship you an extra order of ShamHawks. THATS 8 ShamHawks FOR $19.99, you'll spend that much on falcons every month anyway.
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