I love Faeire Stompy.

Consequently, I can't stand Dragon Stompy or Demon Stompy, because of their consistency issues. Obviously, Faerie Stompy has similar issues, but I like blue more than Red or Black. Out of curiosity, I looked around a bit for a monogreen Stompy build... there's Angel Stompy, Faerie Stompy, Demon Stompy, Dragon Stompy... but no Green Stompy. As Green was simply too cool to neglect, I decided that I'd have to remedy this issue.

Of course, the issue was, "what's the catch?" Faerie Stompy gets FoW, Dragon Stompy has Blood Moon, Angel Stompy has Angel (and sometimes Moat), and Demon Stompy has Bitterblossom, etc. What can Green offer for a Chalice aggro build.

I didn't really know where to start, but it just seemed right to search up "elves" in MWS.

From there, the deck built itself.

Critters:
4 Skyshroud Poacher
2 Elvish Abberation
4 Gamekeeper
4 Skyshroud Sentinel
3 Wood Elves
4 Elvish Spirit Guide

Planeswalker:
3 Garruk

Other Stuff:
4 Chalice
4 Chrome Mox
3 Umezawa's Jitte
3 SoFI
1 SoLS
4 Gilt-Leaf Ambush

Lands:
4 Ancient Tomb
4 City of Traitors
9 Forest


Card Explanations:

Chalice, Mox: No surprise here.

Equipment: Again, relatively standard for Stompy builds... our creatures are very good at replacing themselves, making them dead less often.

Gilt-Leaf Ambush: An instant speed creature that can sometimes be a fluke removal card and if nothing else set up our next draw seems like it could be solid. Also note the synergy with Equipment.


Skyshroud Poacher: This could probably be this build's "hook." The casting cost might seem a bit difficult, but we play solid manafixing. After it resolves, you have a stream of guys to grap Equips and smash into the red zone.

Elvish Abberation: You probably had to look this one up... however, it does grab a forest, and can has an easy mana cost. It's also a monster with Poacher.

Gamekeeper, Skyshroud Sentinel: The most important thing about this deck is maintaining field presence. Gamekeeper and Sentinel do a solid job in this regard.

Wood Elves: A strong turn 1 play that can set up the more difficult mana costs in the deck.

Elvish Spirit Guide: Usually just a Lotus Petal, he can also pick up a stick and whip it around a bit.

Garruk: If Poacher isn't the deck's hook, then this should be. The Untap ability increases your tempo, the beasts maintain the board, and the Overrun ability finishes the game rather reliably.

Choke: The deck's Blood Moon.

Krosan Grip: Relatively self-explanatory.

Trinisphere: Helps the combo and Thresh matchups.

Leyline: This is really mostly filler, but it does help you maximize your Equipment against control.

Questionable Exclusions:

Deranged Hermit: While this guy is generally Poacher's best friend, it just seemed like a hassle to have in hand, as you never really want to pay echo and 3GG for four 1/1's seemed less than stellar.

Imperious Perfect: It fits the curve, but it just seems lackluster.



This probably isn't as good as other Stompy builds, but it does provide interesting possibilities. Help would definitely be appreciated.