Finishing Round 1:
Mono-W Stax 2-0 vs. UGr Dreadstill
Game 1: A quick Dreadnought beats face for two turns.
Game 2: A pair of Goyfs start to bring the pain (through a Ghostly Prison) until Stax Geddons. Boo creepy foot doctor.
Game 3: Eerily similar to game 2. A foolish mistake surrounding an EE at 0 (to beat a Chalice at 1) wouldn't even have helped.

Pox 2-0 against Trainwreck:
This was a blowout. Control decks whose business curve starts at 4 don't do well against decks with 14 spells (and 4 Wastelands) that get pointed at land. It was mercifully quick (thanks to Tomb Stalker).

GWB Survival 2-1 against Mono-U Merfolk:
Game 1: Some stupid 1/1 makes a Bayou an Island for like ten turns while Merfolk beats with a 2/1.
Game 2: Survival pulls up a couple Goyfs and a Doran to make Merfolk's Silvergil Warriors (is that the 2/1?) tiny. Timmy would be proud.
Game 3: Multiple Grips keep Back to Basics and Needle on Survival off the table. Mono blue doesn't deal well with resolved Enchantments.

Ur Dreadstill 2-0 against RGB Flow Madness:
Game 1: A cleverly baited Mishra's Factory eats a Terminate while Dreadstill stalls into a second hard counter; 12/12 Tramplers for 1U beat free 2/2 Zombies and 3 mana 4/4s.
Game 2: Sundry hate doesn't make a splash; Dreadstill lives in fear of Flow (and uses Stifles and Wastelands to keep Madness off the mana). Dreadnought seals the deal after walking over Goyf for a turn or two.

UWb Landstill 2-0 against Goblins:
Game 1: A couple Ringleaders get countered; Humility makes goblins frown, then scoop to six Decree tokens.
Game 2: An early Humility is answered, but Landstill topdecks like a champ until Goblins runs out of gas. Stupid Eternal Dragon.

It's the Fear 2-1 over Burn:
Game 1: Burn goes crazy and ITF stabilizes at 3 (while there is a threshed Barbarian Ring is on the table). A Goyf answers any problems ITF had.
Game 2: Burn, uh... burns ITF out pretty quick. Two Goyfs can't do shit.
Game 3: A turn 1 (on the draw) Needle on Top makes Burn jump for joy (no Shusher in the board) but then a Pyrostatic Pillar does like 8 damage to Burn while ITF plays a Goyf and Witness and rides 5 damage a turn to victory.

GOD CANNOT SAVE YOU FROM "FOREST, GO."
Berserk Stompy 2-0 over Not-Quite-Survival:
Game 1: A Smother sets Stompy back a couple turns; Not Quite Survival gets Counter/Top online and that doesn't accomplish anything.
Game 2: A turn 1 Skyshroud Elite is Dazed, but a Kavu Predator and Rushwood Legate resolve on turn 2. Predator eats a Smother. Turn 3 includes a Might of Old Krosa, 2 Invigorates, and a Berserk finish on the third turn (as is expected).

Oh, child. If Berserk Stompy can take down ITF next round it'll have beaten three counterbalance decks in a row.