Quote Originally Posted by Pulp_Fiction View Post
@ Mister Agent: if you haven't played Zoo before please dont comment on the deck. Playing a burn spell that does not target creatures is terrible in Zoo. Drawing a PoP when there is a Goyf in play is awful. Every burn spell in the deck has to do something ALL the time. PoP will be effecient against probably 90% of the decks you play but Lightning Helix always acts as removal or life gain. PoP isn't all its cracked up to be, but it really depends on your meta; in mine it is fairly useless.

@ Corrupted Angel: No, you don't auto lose. They have to deal with what you have on the board and any continuing threats you draw. The matchup is very close to 50/50, it greatly depends on how fast Zoo's draw is and the skill of the player VS countertrash. The deck plays white because Lightning Helix is amazing, Watchwolf is serious fat, now Woolly Thoctor will be incredible, and (to those who are smart enough to run it) Swords to Plowshares. Zoo is a lot better than Goyf Sligh is, but that is JMOP.
Actually I have played zoo before and I always enjoyed playing the archetype especially back in the old 1.5.

I consider price of progress better then alternative burn because it wins games on the dime. While lightning helix doesn't quite get there at times. I like to have price of progress on hand especially in a developed metagame. But even in a unknown meta price of progress can potentially be a bomb.

As for the balanced thresh matchup if you don't have the tools and/or the mana curve to play around counterbalance then you probably are going to lose. Technically it doesn't really matter how skilled you are unless of course the threshold player keeps hitting blanks with counterbalance or simply couldn't draw counterbalance in time. However, to be on the safe side that doesn't really happen often.