red vs. blue
question, how good is burning wish? and, would mystical tutor be a better choice. sounds crazy i know, here me out:
if, you run blue instead of red you get mystical tutor and stifle. stifle, MD, is great for LD (on fetches), and its good for stopping combo, which you have alot of trouble with. if you cut red you lose burning wish, devastating dreams, recoup and seismic assualt.
- burning wish can be replaced by mystical tutor. tutor can find you mass removal like crime/punishment. so run more of those in place of devastating dreams. if can also find you stifle vs. combo, and it can find you raven's crime for the right matchups, and more LD, all for the cost of 1. sounds like a good deal to me at least.
- devastating dreams can be replaced by more crime and punishments. its just that crime and punishment doesn't blow up land. but you have alot of LD anyway. i'm not sure if that would be a good idea though. devastating dreams is good against aggro only. control will counter it and combo will just play around it with artifact mana and rituals anyway. if you wana kill a bunch of creatures anyway, you can always just use pyroclasm. how often do you really need dreams to resolve for more than 2?
- recoup is a cool trick but with mystical tutor you can find more LD instead of recasting it. recoup is kind of expensive anyway to play and if you are sacing wastelands and blowing your own land with devastating dreams how useful will it really be against aggro?
seismic assualt is cool but i'm not sure how it works in this deck so i'm not sure what could replace it.
with blue you also get access to daze and other countermagic. daze should be a great choice for this too, as your opponent will always have to play off of very few land, so daze will more likely not be a bad top deck later in the game like it usually is with other decks. also, chain of vapor could be nice too, as you want lands in your graveyard sometimes and it could be a great way to get a bunch of creatures off of the board that your opponent will not be able to replay with their lack of lands. also, remand is a strong choice. most people don't realize how powerful it is. remand is a time walk against aggro. it will buy you time to play your mass removal before the stomp all over you. against control, you can remand your own spells and replay them. against combo you can counter their business and then blow up their land while they are rebuilding.
also, whether or not mystical tutor winds up being a stronger MD choice then burning wish, it will open up 15 SB slots that you didn't have before. this could improve your game against alot. this will free up space to board in vexing shushers to protect your LD from control. it will let you run chalice in the board to help you combat combo (your combo matchup should be better anyway with 4 MD stifles and 4 mystical tutor for stifle). it will free up space so you can run graveyard hate like wheel of sun and moon or crypt or leyline of the void (which are all in your colors). you can even run expirate, more mass removal, whatever you want.
btw here are some cards that (seem like they could be synergetic in this:
- Thorn of Amythest (they can't really play spells if everything costs more)
- Ruination (great target for burning wish against control if you keep red)
- Trinisphere (would improve your combo matchup. and its a great lock if you can keep your opponent on few lands)
- Crucible of Worlds (its cool with wasteland obviously, and you put quite a bit of land in the grave)
- Spiketail Hatchling (would be nice if you run blue, especially when they have low land)
- Root maze (top decked lands dont get a chance to untap so you can blow them up)
- Sylvan library (draw engine)
- Dark Confidant (draw engine)
- Sensei's diving top (would be nice to find LD faster)
- Counterbalance (if you run blue, and top, this would be sick and improve the combo matchup massively)
- Braids (would work well with loam, and can make your opponent choose between creatures and land, if creatures, they can't win, you blow up their lands, if land, you have more mana each turn to deal with the creatures and tutor up answers)
- Pox (i guess it got cut though)
- Wasteland (why not 4? having problems with color?)
- Magus of the Moon (if you keep red, nice v thresh/landstill)
- Vexing Shusher (if you free up SB space for it, maybe by dropping red, you can still cast it with green)
- Cunning Lethemancer/Hypnotic Specter (great side in against control. if control doesn't find an answer for it, they are done. against combo its a nice way to lock them out of rebuilding as easily. both can bring the beats too, which is always nice)
- Tarmogoyf (just kidding)
also i think that you guys need an alternate win con besides worm harvest. maybe that was seismic assualt.. im not too familiar with the deck sorry. it would be nice to not lose to a single yixilid jailer or withered wretch.
just my thoughts. they are usually pretty out there as you can see.
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