Solidarity is one of the most complex combo decks that are around, where it's premise is simple, Draw cards and deck your oppoent on his turn. As many of us know, David G (Deep6er) Created this deck about nine months ago leading up to TBA. Here was his original list:

20 Island
4 Meditate
4 Brain Freeze
4 High Tide
1 Chain of Vapor
4 Words of Wisdom
4 Turnabout
4 Brainstorm
4 Accumulated Knowledge
4 Impulse
3 Flash of Insight
4 Reset

At first many people did not see how the deck did so well. I was one of the first, but because of my love for cheap, affordable combo decks, I was interested. The deck evolved fast and furiously. There are a few major builds nowadays; I will start with my personal build with sideboard and card selections.

Solidarity by Carlos El Salvador
Land: 19
13 Island
4 Polluted Delta
2 Thawing Glacier

1 CC:
2 Mystical Tutor
4 Brainstorm
4 High Tide

2 CC:
1 Words of Wisdom
3 Brain Freeze
3 Reset
4 Impulse
4 Accumulate Knowledge

3 CC:
3 Meditate
3 Cunning Wish

4 CC:
4 Turnabout

5 CC:
4 Force of Will

X CC:
1 Stroke of Genius
1 Flash of Insight

SB:
1 CC:
1 Chain of Vapor
1 Mystical Tutor
1 Hydroblast

2 CC:
1 Reset
1 Words of Wisdom
1 Tolarian Winds
1 Brain Freeze
1 Hurkul's Recall

3 CC:
1 Meditate
1 Rushing River
1 Hibernation

5 CC:
1 Evacuation
1 Misdirection

X CC:
1 Flash of Insight
1 Stroke of Genius

Card by Card:
The Manabase: It's the most widely accepted build of the manabase. 19 to 20 lands and 6 to 7 fetchlands (Including Glaciers in this catagory).

2 Mystical Tutor, 1 in board: This is one of the more debateable card choices in the deck. I think running two has been quite good to me. The fact that this one card gets any card from the maindeck you need is a huge plus to it, but it is also very much card disadvantage. I can understand why people would not run it, but I think it is wonderful in my version.

4 Brainstorm: A staple in most decks, works wonders with fetchland and whatnot, blah blah blah. You know everything about this card.

4 High Tide: This card produces a lot of mana with untap effects. Nice. Auto Four-of.

1 Words of Wisdom: It's your kill condition when lethal damage is on the stack. It's quite important to realize that is basiclly the only use for this card. I occacionally cycle it off early to try and get a couple decent cards in my hand.

3 Brain Freeze, 1 in Board: This is what makes Words of Wisdom deadly. Usually a storm for 8 with two of these bad mamerjamers will win you the game. It also allws the deck to win on it's oppoents' turn.

3 Reset, 1 Sideboard: Get good instant to win the game with. Great for utility. Occationally you need ten untap effects over the game, as opposed to eight.

4 Impulse: Probibly the second most important draw/search card in the deck, behind Meditate, it's amazingly awsome at digging for cards. Probibly the last card I'd cut before it would be Combo peices

4 Accumulate Knowledge: I used to use Thirst for Knowledge, but this is better mid combo.

3 Meditate, 1 Board: You need this card to draw more cards, probibly the very most important draw card in the deck. That is the reason you have a wishable one. Paying six mana to draw four cards when you need them to continue the combo is very savvy.

3 Cunning Wish: It's like a non-card disadvantage version of Mystical Tutor. Sure, it costs two more mana, but generally it's better, and you can wish for just about anything.

4 Turnabout: This is your other half of your untap effects. It is quite effecient at that. Occationally used as a combat trick as well.

4 Force of Will: Protection is good.

Stroke of Genius, Flash of Insight, and from board: Massive card advantage and manipulation. Stroke also occationally acts as a kill verses decks that run a few Gaea's Blessings.

Chain of Vapor, Rushing River, Hurkul's Recall, Evacuation, Hibernation: These cards are wish targets to deal with irritating permanets. Chain for a singuler one, River for a pair of them, and Evac for all the creatures, Hibernation for annoying green things, and Recall artifacts.

Hydroblast: Counter VS red, also kills things dead that are red. Sometimes sided in.

Tolarian Winds: When you are holding almost all/all lands in a seven or eight card hand. This situation happens, not a lot, but engouth to warrent this card in the side.

Misdirection: When you need a fifth Force of Will at your fingertips. also decent to side in VS red.


And here is a U/w List for discussion, the basic change is for more of a lock win, it runs Orim's Chant.

U/w Solidarity, By Diablos

4 Brain Freeze
4 Reset
4 Turnabout
4 High Tide

4 Brainstorm
4 Impulse
3 Peer Through Depths
3 Meditate
2 Cunning Wish
2 Words of Wisdom
2 Mystical Tutor
1 Flash of Insight

4 Force of Will

11 Island
4 Flooded Strand
2 Polluted Delta
2 Tundra

Sideboard:
1 Stroke of Genius
1 Evacuation
2 Chain of Vapor
1 Hurkle's Recall
1 Meditate
1 Hibernation
2 Null Rod
3 Orim's Chant
3 Isochron Scepter


Discuss!