Quote Originally Posted by Smog View Post
What is the general concensus in regards to countertop or trigon in a canadian thrash build? Or does their inclusion take it too far from tradition for the deck to even be called that?
I tried out Canadian Trash w/Trygon @ the Binghamton Duel for Duals tournament. I was thinking there was going to be a lot of Dreadstill & Merfolk so I tried to plan accordingly

Went 3-2-1 into the top 16 (bleh). Heres what I played:

Main Deck:
Lands (18):
2 Foothills
2 Strand
2 Delta
3 Trop
3 Volcanic
3 Wasteland
1 Island
1 Mountain
1 Forest

Creatures (10):
4 Tarmogoyf
3 Nimble Mongoose
3 Trygon Predator

Spells (32):
4 Brainstorm
4 Ponder
4 FoW
4 Spell Snare
4 Stifle
4 Lightning Bolt
3 Fire/Ice
3 Daze
1 Rushing River
1 Wipe Away

Silly Sideboard:
2 MERFOLK ASSASSIN
2 REB
2 Pyroblast
1 Volcanic Fallout
2 Firespout
2 Disrupt
1 Fire/Ice
2 Echoing Truth
1 Krosan Grip

I threw the deck together 10 minutes before heading out to the tournament, I had never played it before round 1:

Round 1 -forgot to record his name, oops- (UWb) Landstill: (Loss 0-2 / 0-1 Total).
Game 1: Landstill does what it does, he has an answer for everything I play and eventually finished me w/Solider tokens.

Game 2: I mulligan to five, the game still takes FOREVER, I end up losing to DOUBLE Eternal Dragon beats.

Round 2 Josh playing Merfolk: (Win 2-0 / 1-1 Total).
Game 1: I see all four bolts and 2 Fire/Ice. His dudes stand no chance, and I get there w/Tarmo Beats.

Game 2: I side in 4 Blasts, the 2 Assassins and my sweepers. Land a Trygon Predator that mauls his Vials. Blasts/burn clean up his dudes and eventually I finish him w/double bolt to the dome.

Round 3 Ryan playing UW Dreadstill: (Tie 1-1 / 1-1-1 Total).
Game 1: I land an early Mongoose, and ride him to victory, countering everything relevant.

Game 2: I try the same strategy w/Tarmogoyf, I manage to get him to 1 life before he finally deals w/the goyf. We go into top-deck mode, except he has a Top and I don't, he finds Counterbalance before I find a burn spell. Eventually time is called and we head into turns, he eventually gets me w/Trinket Mage + Factory beats on the last possible turn. D:.

Round 4 Eric Playing GB Rock: (Win 2-0 / 2-1-1 Total).
Game 1: He gets mana boned. Quick victory w/a turn 2 tarm. I don't side at all.

Game 2: He chooses to play, drops a fetch and cracks it for a Bayou before I have stifle mana open. I do however, have a wasteland, and it ends up wrecking him to the point of not playing any other spells the entire game.

Round 5 Brian Playing UGb Confidant Thresh: (Win 1-1-1, 3-1-1 Total).
Game 1: All these games were good, stressful, and tended to swing back and forth. I managed to win game one on the back of a turn 1 Nimble Mongoose. I try to keep his threats off the table w/countermagic & burn, I eventually win by EOT Wipe Awaying his Tarm to get in there for 3 w/the goose, and then toss a bolt at his face.

Game 2: We trade Geese early, and then he Reanimate's mine and starts beating me with it. (he be disrespectin' the goose O_O!) He lands Confidant, it almost kills him flipping things like FoW, but he smother's it in time and eventually gets me w/Tarmo + Mongeese beats.

Game 3: We enter into a more back and forth kind of game. Eventually we go into turns, both at super low life, neither of us manage to kill the other. I go "damn, can't make it w/another tie.." He thinks for a minute, decides he's not going to make top 8 either way, and graciously scoops to me so I can have a chance at getting in if I win the next round. Awesome dude.

Round 6 Anthony Playing Merfolk (Loss 1-2 / 3-2-1 Total)
While shuffling up we discuss some of the matchup's, he asks how my merfolk matchup seems to be, I told him: "It seems pretty good, hopefully that's what you're playing?" and his buddy (Josh, the merfolk guy I beat in round 2) came over and told him to watch out for me, I'm tricky >_>. Turns out Anthony was friends w/my best bud Travis, small world.

With both of us at X-1-1, we're playing for the last spot in the Top 8, which means at least a playset of Duals.

Game 1: Just like game 1 of round two, bolt + fire/ice take care of his dudes, and I get in there with beats. Fast game.

Game 2: I have to mulligan to 5 again, I keep a shakey one lander but I have have ponder and 2x Brainstorm. I see no lands with any of them, and eventually I lose to double Aether Vial beats. Fast game the other direction.

Game 3: See game 2... more mulliganing, more one land hands. My first turn ponder finds nothing useful, I shuffle, draw a brainstorm. He has Daze for my brainstorm, and then wasteland for my only remaining land. I fail to draw any more mana sources and die shortly after.

Well, that match sucked, it was the first match the deck seemed like it wasn't running smoothly. But that happens sometimes.

Anthony went on to wreck the top 8 and take the top 2 split, which I know I wouldn't have done (2 Ichorid decks in there, that I had ZERO plan against outside of E-Truthing Zombie Tokens), so good for him.

I ended up in exactly 16th place, taking home some store credit.

Final Thoughts:
Trygon Predator: was ok, he shouldn't be more than a 2 of though if you run him. The flying was more relevant than the destruction ability, I almost always wished he was Serendib Efreet instead.

Fire/Ice: Should have been 4x in the MD, it was just plain good.

Merfolk Assassin: My goal of the day was to wreck someone w/merfolk assassin, unfortunately I never drew him when I did play against merfolk, and every pre-board game against merfolk went better than SB games. He was worth the Laughs when I put him on the table after de-boarding, but that slot should probably be something useful in the future.