Which is why you don't Force spot removal unless you really, really need the tempo.
Usually you're forcing mass removal, counterspells on Chalice, big beaters like goyf or Dreadnought, or key spells like Aether Vial, Survival of the Fittest, and Infernal Tutor/Orim's Chant/Burning Wish.
There's little point in rfg-ing a creature to Force spot removal.
Also, if your hand is threat-light, you can just imprint it on a Mox.
That's the problem with Trinisphere: It's only good when cast first turn on the play or versus a narrow subset of decks. Just because there are situations where it's good versus those decks doesn't mean that it is a generally effective card. In my experience, Trinisphere is not very effective versus any of those decks unless it's cast, you guessed it, turn one on the play.
I understand that. There have been several good posts on why Trinisphere is not a good choice for Faerie Stompy, but you could do far worse. If you're going to run it, cutting Force of Will is a terrible call. Force's merits far outweigh the bad synergy with Trinisphere.
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