Land:
19x Snow-Covered Plains
4x Secluded Steppe

Creatures:
4x Eternal Dragn

Spells:
4x Swords to Plowshares
4x Abeyance
4x Renewed Faith
4x Decree of Justice
3x Wing Shards
3x Wrath of god
3x Humility
3x Gilded Light
3x Akroma's Vengeance
2x Rune of Protection: Red

Sideboard:
3x Phyrexian Furnace
3x Disenchant
3x Aura of Silence
3x Orim's Chant
3x Genju of the Fields



The deck is based on the tradition of Parfait/Mono White Control. The major alteration is the use of cycling as a form of card-drawing; you have 28 cards maindeck that draw a card, allowing the deck to have great digging power when it's looking for cards against a certain matchup.

Card-by-card;

Plains: They're Basic. No reason why they have to be Snow-Covered, I'm just using them as a tribute to the late, great Crazy 88's.
Secluded Steppe: The first one drawn is usually played first turn, when you lose no tempo off of it. Past that you're going to usually cycle them. Running 23 land, 4x Eternal Dragon and so many cyclers helps fight mana screw. The Steppes also help fight mana flood.

Creature Hate:

Humility: Crushes most creature-based strategies really, really fast.
Wrath of God: Clears the board.
Swords to Plowshares: Best targeted removal in the game.
Wing Shards: A bomb against aggro-control and control.

Situational Cards:

Gilded Light: Anti-combo tech. It cycles.
Abeyance: Anti-combo, anti-control tech. Amazing synergy with Wing Shards. It also cycles.
Renewed Faith: Least powerful card hardcast, but often stalls a turn against aggro while allowing you to dig deeper by cycling.
Akroma's Vengeance: Resets the board, acting as a Desert Twister that you can cycle away at worst.
Rune of Protection Red: Strictly better than CoP, really. Beats Goblins, beats Burn, which would otherwise be a hard matchup; it cycles.

Kill Conditions:

Eternal Dragon- The best Control creature in the game, hands down. Fixes mana, can swing the game in the control mirror match without ever entering play, and thwarts counters. Provides massive land stabilizing/thinning.
Decree of Justice- Less utility, but more powerful. A wrecking ball against most decks, especially with Humility on the board. Sometimes it's not even bad hardcast. It's an established fact that U/G Madness loses with 5 4/4 Flying Angels on the board.

Sideboard Cards:
Disenchant/Aura: You need Artifact and Enchantment hate. These are two of the strongest cards in that category.
Phyrexian Furnace: Cycles, and pwns graveyard recursion.
Orim's Chant: More anti-combo tech.
Genju: An extra kill condition when you need it, that can provide life gain. And it might be able to get around Humility. Still trying to figure that one out.


Matchups:

Landstill: Ridiculously easy. They can't touch your kill conditions, really. Standstill is often better for you than it is for them. Meanwhile, you have enough creature hate to keep their kill conditions from getting through. Dragon alone can wreck them. And you're maindecking Abeyance. It's hard to lose a round to Landstill with this deck short from getting completely screwed the first game and running out of time. Sideboard; Bring in Disenchants, move Humility and Wrath of God out. Possibly bring in Genju or Furnace over Gilded Light/Rune of Protection. The only card in their deck you're really at all afraid of is Crucible, which can make your Wing Shards obsolete.


ATS: Haven't been able to test this yet, results pending. Every other Survival deck has been a walk in the park, but Force/Mana Leak might change that. Undoubtedly your primary dig target is Humility, like against other Survival decks.


U/G Madness: 55-45 about. Slightly favorable, but still quite swingy. The counters can prove worrisome. Your top dig targets are Wing Shards and Abeyance. Wing Shards is vital to this match; they'll usually be able to deal with a Wrath or Humility.


Vial Goblins: Heavily in your favor. You're running a bajillion creature hate and maindecking Rune. I mean, really. Fuckin' Rune of Protection. At least 60% in your favor. They lose the late game hardcore, so they're going to want to get the God hand and hope you don't have Swords/Shards to deal with it. Find the Rune and you win. Don't, and you probably win anyway.


Solidarity: Your best bet here is to pick up their deck, replace it with one of your own design that doesn't have lands, and hope they can't tell the difference. Otherwise, I recommend grasping their knees and supplicating for mercy. At least 80% in their favor. Once in a while you can draw triple Abeyance and hope to win that way, but it's not looking great. Your best bet is to try to win first or second game and then hope to stall into a Time draw. Cycle and early Decree for 2-3 soldiers, keep digging for Abeyance and Gilded Light, bluff them if you don't have them, and hope to God their draws suck and/or they don't know what they're doing.


Tog/Hulk: It's like Landstill, only Wrath of God and Humility become a lot better. Once in a while they can get a good aggro hand and a couple Duress's, but generally this is an easy matchup with very little stress on you to do anything but mock your opponent's ancestry. Most of your cards are good in this matchup. If you really want it to, Gilded Light can even counter a Duress that would strip away a useful Decree or Wing Shards.


Nausea: About even. The fact that their kill condition can never be used in response to an Abeyance, and that they don't run Force of Will, makes all the difference in the World. You're still only running seven cards maindeck against them, but those seven cards are very effective at doing their job. The fact that Gilded Light actually counters Tendrils is amazing, since they can't even hope to go off in small bursts. Renewed Faith can also fuck with their math sucessfully.


MoSH/Darwin's Revenge: I'm something like 2-7 against this deck, and I have no idea why. Maybe I'm much worse at drawing cards than Brian is. Humility seems like it should wreck them, but instead it sits in your hand or gets discarded to the Night's Reach bitch. Unfavorable matchup. Sideboard might help with Disenchant/Aura.



I'll get some more detailed matchups once I get to actally play ATS, and I'll probably post my tournament report from the Dual Land Draft tourny.



Edit: New list, as of 1/20/06


9x Snow-Covered Plains
10x Plains
3x Secluded Steppe

4x Eternal Dragon
4x Decree of Justice

4x Swords to Plowshares
3x Humility
3x Wrath of God
4x Wing Shards

4x Abeyance
4x Renewed Faith
4x Bandage
2x Akroma's Vengeance
2x Rune of Protection: Red