I cut it because most of the time, I'm trying to be the beatdown game one. That involves playing early wastelands and accelerating with Ancient Tomb. However, some decks require this one to play the control role (such as ANT), or are incredibly vulnerable to CB. It's also a way to counteract opposing sideboard cards like Ancient Grudge, Krosan Grip, STP, etc. In testing, it just seemed better out of the board than in the main.
My starcity article tomorrow will be about the evolution of the deck and a tournament report.
There are currently 1 users browsing this thread. (0 members and 1 guests)