I always happy to see Force Spike in first three turns.
I have Impulse to to clear it from topdeck and FoW to pitch.
If it's lategame, it's usually my game anyway.
Force Spike is not totally useless in mid-late game 'cause we run Back to Basics.
If you're on draw and see Vial or Lackey, Repeal = Force Spike = nothing
If you're on play, Force Spike > Repeal
The main reason is that bounce creates mostly tempo and MUC is clearly not tempo deck.
The second reason against bounce is Nimble Mongoose.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
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