I always happy to see Force Spike in first three turns.
I have Impulse to to clear it from topdeck and FoW to pitch.
If it's lategame, it's usually my game anyway.
Force Spike is not totally useless in mid-late game 'cause we run Back to Basics.
If you're on draw and see Vial or Lackey, Repeal = Force Spike = nothing
If you're on play, Force Spike > Repeal
The main reason is that bounce creates mostly tempo and MUC is clearly not tempo deck.
The second reason against bounce is Nimble Mongoose.