Quote Originally Posted by Ragnarok View Post
I think Rhox Warmonk, fills the same gap as worship does. It does not make you win the game, it only makes it harder for the opponnent to win the game. It's a worse creature then both Tarmogoyf and Coatl. In my previous post I suggested adding Servant/Grindstone to improve the aggro match-up. It is an instant win, instead of slowly gaining life or compensating with the life loss and after that doing what??? Besides they probably play more creatures then we do.
Are you serious? You do know that Rhox is a creature, right? It can attack, therefore winning you the game.

Now, what aggro are you talking about? Zoo? Gaining life is important. One attack negates a Bolt or a Nacatl attack. Decks like Zoo need to win fast or they lose. Rhox War Monk at least slows them down so we can set up Counterbalance or start controlling the game. If he goes unanswered, he will win the game because he is bigger than all of their threats (with the exception of Goyf).

I really wish I could run 10 Tarmogoyfs, but sadly, I feel that is a losing strategy. Is saying a creature is "worse than Goyf" even a bad thing? Every creature is "worse than Goyf" at being an efficient beater.