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Thread: [EDH] Horde of Notions 5C Control

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    [EDH] Horde of Notions 5C Control

    Here's the list I've been running for a while now. We typically play in pods of three to five players around here, so it's set up for small multiplayer groups. With larger groups, it can have a hard time winning if it needs to deal with more than two or so opponents. I have small stack of cards I swap in for two player games if it's serious (Banefire, Mind Shatter, Ertai, etc).

    Quote Originally Posted by Horde of Notions
    --General--
    Horde of Notions

    --Land (41)--
    1 Island
    1 Snow Covered Island
    1 Mountain
    1 Swamp
    1 Snow Covered Swamp
    1 Plains
    1 Snow Covered Plains
    1 Forest
    1 Snow Covered Forest

    1 Underground Sea
    1 Tundra
    1 Tropical Island
    1 Volcanic Island
    1 Steam Vents
    1 Watery Grave
    1 Breeding Pool
    1 Hallowed Fountain

    1 Flooded Strand
    1 Polluted Delta
    1 Bloodstained Mire
    1 Wooded Foothills
    1 Windswept Heath
    1 Misty Rainforest
    1 Arid Mesa
    1 Scalding Tarn
    1 Marsh Flats
    1 Verdant Catacombs

    1 Vivid Creek
    1 City of Brass
    1 Urborg, Tomb of Yawgmoth
    1 Okina, Temple to the Grandfathers
    1 Minamo, School at Water’s Edge
    1 Dimir Aqueduct
    1 Azorius Chancery
    1 Volrath's Stronghold
    1 Kor Haven
    1 Wasteland
    1 Dust Bowl
    1 Secluded Steppe
    1 Lonely Sandbar
    1 Barren Moor

    --Accel--
    1 Sol Ring
    1 Darksteel Ingot
    1 Rampant Growth
    1 Farseek
    1 Into the North
    1 Sakura tribe Elder

    --Countermagic--
    1 Counterspell
    1 Negate
    1 Countersquall
    1 Muddle the Mixture
    1 Faerie Trickery
    1 Hinder
    1 Dissipate
    1 Bant Charm
    1 Dismiss
    1 Rewind
    1 Desertion
    1 Wild Ricochet

    --Targeted Removal--
    1 Swords to Plowshares
    1 Path to Exile
    1 Condemn
    1 Mortify
    1 Putrefy
    1 Control Magic
    1 Treachery

    --Mass Removal--
    1 Wrath of God
    1 Damnation
    1 Hallowed Burial
    1 Rout
    1 Akroma’s Vengeance
    1 Austere Command

    --Utility--
    1 Dismantling Blow
    1 Orim’s Thunder
    1 Shred Memory

    --Card Advantage--[cards]
    1 Sensei’s Divining Top
    1 Sylvan Library
    1 Phyrexian Arena
    1 Intuition
    1 Mystical Teachings
    1 Fact or Fiction
    1 Opportunity
    1 All Sun’s Dawn
    1 Future Sight
    1 Mind’s Eye
    [/cards[\]
    --Good Stuff--
    1 Demonic Tutor
    1 Tainted Pact
    1 Merchant Scroll
    1 Regrowth
    1 Life from the Loam
    1 Mind Twist
    1 Identity Crisis
    1 Cruel Ultimatum
    1 Decree of Justice

    --Creatures--
    1 Eternal Witness
    1 Etched Oracle
    1 Shriekmaw
    1 Mulldrifter
    1 Magister Sphinx
    Cards that need to go in, as soon as I find them:
    Vindicate
    Maelstrom Pulse
    Cryptic Command
    Mana Drain

    Cards from Zendikar that might make the cut:
    Day of Judgement (the new Wrath)
    Eternity Vessel
    Sorin Markov

    The deck usually ends up winning with Magister Sphinx, Cruel Ultimatum, and occasionally Horde beats. Horde is one of the best of the five color generals, and for a control deck, it should be either Horde or Child of Alara. Shriekmaw and Mulldrifter are pretty solid with Horde; a Crib Swap keeps not-quite-making the list.

    I'm a firm believer in playing as many lands as possible. You really don't want to miss a land drop until you have five or six or seven lands in play.

    This deck is pretty solid, but Gaddock Teag is a nightmare. Armageddon, Blood Moon, and Back to Basics randomly beat the deck as well. I like playing it, although some people don't like to see it-our store has a contingent of more casual players (including the owner) that frowns upon bringing decks like this to EDH, but it's pretty evenly split).
    Last edited by AngryTroll; 02-12-2010 at 12:21 PM. Reason: Added Card Tags
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