Here's the list I've been running for a while now. We typically play in pods of three to five players around here, so it's set up for small multiplayer groups. With larger groups, it can have a hard time winning if it needs to deal with more than two or so opponents. I have small stack of cards I swap in for two player games if it's serious (Banefire, Mind Shatter, Ertai, etc).
Cards that need to go in, as soon as I find them:Originally Posted by Horde of Notions
Vindicate
Maelstrom Pulse
Cryptic Command
Mana Drain
Cards from Zendikar that might make the cut:
Day of Judgement (the new Wrath)
Eternity Vessel
Sorin Markov
The deck usually ends up winning with Magister Sphinx, Cruel Ultimatum, and occasionally Horde beats. Horde is one of the best of the five color generals, and for a control deck, it should be either Horde or Child of Alara. Shriekmaw and Mulldrifter are pretty solid with Horde; a Crib Swap keeps not-quite-making the list.
I'm a firm believer in playing as many lands as possible. You really don't want to miss a land drop until you have five or six or seven lands in play.
This deck is pretty solid, but Gaddock Teag is a nightmare. Armageddon, Blood Moon, and Back to Basics randomly beat the deck as well. I like playing it, although some people don't like to see it-our store has a contingent of more casual players (including the owner) that frowns upon bringing decks like this to EDH, but it's pretty evenly split).
Last edited by AngryTroll; 02-12-2010 at 12:21 PM. Reason: Added Card Tags
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