Quote Originally Posted by Jak. View Post
And getting Survival down, and then fetching Akroma, and then getting Retainers and playing it is easier? That's like 1GGG2W. Good luck.

I still fail to see how a 4 turn clock coming down on turn 4 is fast.
I think he was arguing from the position that Survival was already in play, in which case 5 mana to win the game (or steal it) isn't impossible (2GGW) whereas searching for 2 lifegaining Monks(GGGGWWUU) or GoyfWall(2GGGG) looks pretty difficult; particularly when playing around Wasteland and Port.

Turn 7 with your opponent at 12 and you with a Goyf in play that can't attack because you are on the defense turns into a turn two clock and a difficult wall for your opponent to negate.

I'm not advocating playing it, I'm just noting the senarios that are possible (not probable, possible) for which the inclusion of 2 slots may or may not be worth it. To some degree I'm just playing the Devil's advoate.