I think he was arguing from the position that Survival was already in play, in which case 5 mana to win the game (or steal it) isn't impossible (2GGW) whereas searching for 2 lifegaining Monks(GGGGWWUU) or GoyfWall(2GGGG) looks pretty difficult; particularly when playing around Wasteland and Port.
Turn 7 with your opponent at 12 and you with a Goyf in play that can't attack because you are on the defense turns into a turn two clock and a difficult wall for your opponent to negate.
I'm not advocating playing it, I'm just noting the senarios that are possible (not probable, possible) for which the inclusion of 2 slots may or may not be worth it. To some degree I'm just playing the Devil's advoate.
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