Quote Originally Posted by 4zureSky View Post
I tried 4 stax before and I wasn't too happy since I don't need it all the time. I found 4 armageddon effects too little and 6 too much so 5 is just about right for me since its a way for stalling and locking them down. I only need stax when I am about to lock them down just like I did a few mins ago on MWS :) So far I am liking the new addition, karakas. It doesn't screw up the number of white mana producing lands and now I have more answers to things I don't like such as gaddock, baneslayer or other legendary creatures :) I have 3 armageddons and 2 ravages atm.
I think that it's too risky put all the hopeness in the first game expecting not to have enought time for the second game and win 1-0. I played WW stax with 4 magus + 1 tabernacle and no angels and i found the deck too slow and always in the edge of danger :P. The problem is that wit out a solid draw engine (2 canopies is too poor) locking your opponent is as probable as not. Seriously, i like the "just magus" version but i didn't get good results (in addition i was running 4 smokestack + 4 trini). With angels (2 baneslayers) although i can't lock up my oppnent as fast i can swim him with angels with soft lock.