Results 1 to 3 of 3

Thread: [EDH] Scion of the Ur-Dragon

Threaded View

  1. #1
    Member

    Join Date

    Apr 2007
    Location

    Norway
    Posts

    143

    [EDH] Scion of the Ur-Dragon

    Ever since I heard about EDH I knew that big bad Dragons was the deck for me, and Scion is the best Dragon general out there. First, the decklist:

    General
    1 Scion of the Ur-Dragon

    Dragons (15]
    2 Bladewing the Risen
    3 Bogardan Hellkite
    4 Dragon Mage
    5 Dragon Tyrant
    5 Furnace Dragon
    6 Hellkite Charger
    7 Hellkite Overlord
    8 Karrthus, Tyrant of Jund
    9 Keiga, the Tide Star
    10 Nicol Bolas
    11 Ryusei, the Falling Star
    12 Scourge of Kher Ridges
    13 Teneb, the Harvester
    14 Two-Headed Dragon
    15 Yosei, the Morning Star

    Utility creatures (5)
    16 Body Double
    17 Dimir Doppelganger
    18 Volrath's Shapeshifter
    19 Genesis
    20 Zirilan of the Claw

    Acceleration / mana fix (16)
    21 Oracle of Mul Daya
    22 Krosan Tusker
    23 Sakura-Tribe Elder
    24 Yavimaya Elder
    25 Wood Elves
    26 Fellwar Stone
    27 Coalition Relic
    28 Darksteel Ingot
    29 Nature's Lore
    30 Into the North
    31 Farseek
    32 Rampant Growth
    33 Kodama's Reach
    34 Explosive Vegetation
    35 Skyshroud Claim

    Removal (9)
    36 Acidic Slime
    37 Duplicant
    38 Dismantling Blow
    39 Putrefy
    40 Rout
    41 Austere Command
    42 Day of Judgment
    43 Moat

    Other6)
    44 Life from the Loam (was Shard Convergence)
    45 All Suns' Dawn
    46 Restock
    47 Regrowth
    48 Skeletal Scrying
    49 Greater Good
    50 Demonic Tutor
    51 Lightning Greaves (was Barter in Blood)

    Reanimation (8)
    52 Animate Dead
    53 Diabolic Servitude
    54 Makeshift Mannequin
    55 Zombify
    56 Beacon of Unrest
    57 Patriarch's Bidding
    58 Twilight's Call
    59 Cauldron Dance

    Land (41)
    60 Mountain
    61 Forest
    62 Plains
    63 Island
    64 Swamp
    65 Snow-Covered Mountain
    66 Snow-Covered Forest
    67 Snow-Covered Plains
    68 Snow-Covered Island
    69 Snow-Covered Swamp

    70 Badlands
    71 Bayou
    72 Plateau
    73 Savannah
    74 Taiga
    75 Tropical Island
    76 Tundra
    77 Volcanic Island

    78 Flooded Strand
    79 Misty Rainforest
    80 Polluted Delta
    81 Windswept Heath
    82 Wooded Foothills
    83 Marsh Flats (was Vivid Meadow)

    84 Boros Garrison
    85 Dimir Aqueduct
    86 Gruul Turf
    87 Rakdos Carnarium

    88 Savage Lands
    89 Mirrodin's Core
    90 Terramorphic Expanse
    91 Vivid Crag
    92 Vivid Grove

    93 Barren Moor
    94 Forgotten Cave
    95 Tranquil Thicket
    96 Horizon Canopy
    97 Mouth of Ronom
    98 Strip Mine (was Rupture Spire)
    99 Phyrexian Tower
    100 Temple of the False God


    The goal of this deck is to ramp up to five mana by turn 4 or eight mana by turn 5, and then throw down Scion fetching either Nicol Bolas or a creature with Haste, typically Hellkite Overlord, followed by Dragon Tyrant the next turn. Once the initial rush has been stopped, there should be sufficient Dragons in the graveyard to effectively use my recursion to keep up pressure. The deck can also do good stuff with Zirilan of the Claw, especially coupled with a sacrifice outlet.

    There are some cards that are most definitively missing from the deck, most notably:
    Living Death
    Sol Ring
    Quicksilver Dragon
    Eternal Witness
    these are all on my to-get list. Any ideas for other cards that need to go in, and what to remove for them? I have noticed that the curve of the deck is a bit too high, so I might want to cut some expensive spells for cheaper ones. Maybe cut Skeletal Scrying for Rhystic Study? Another card I am not quite sure about is Moat, I fear my opponents might get too annoyed by it, and just single me out. Should it be replaced with Pernicious Deed or some other removal spell?

    Section made obsolete with Life from the Loam: As I want all colours of mana as fast as possible I don't run Wasteland, Strip Mine and Tectonic Edge at the moment. I would probably cut the cycling-lands if they are to be included.

    Also, I would also appreciate any comments on the balance between the different parts of the deck (creatures, removal, draw, land, acceleration and reanimation).
    Last edited by Zlatzman; 02-12-2010 at 03:56 PM.
    "Don't let your mind wander - it might not come back." -Braids, dementia summoner

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)