I've had this strange idea for quite a few days now and I spent very much time testing it. This deck is some kind of big toolbox featuring a bunch of combos to win the game (and it also got a very simple fallback plan, don't worry!).
I am fully aware of how inconsistent toolbox decks as a whole are, but I seriously think that this deck got some potential. It uses a huge amount of Cantrips to dig for it's pieces and has a good protection suite in the form of CounterTop and Force of Will + Daze.
Interested?
Here's the list:
4 Tarmogoyf
3 Trinket Mage
2 Painter's Servant
1 Vendilion Clique
1 Genesis
1 Kira, Great Glass-Spinner
1 Squee, Goblin Nabob
1 Sower of Temptation
1 Llawan, Cephalid Empress
4 Survival of the Fittest
4 Brainstorm
3 Ponder
4 Force of Will
3 Daze
3 Counterbalance
1 Sensei's Divining Top
1 Basilisk Collar
1 Sigil of Distinction
1 Engineered Explosives
1 Grindstone
4 Misty Rainforest
4 Tropical Island
6 Island
5 Forest
A little explanation of the overall gameplan of the deck:
Earlygame, you behave like a regular UGThreshCBTop.dec and dig for stuff, shuffle your library and watch out what your opponent plays.
Play a SotF, then look for which route you should go. Fetch a Squee, then start doing your stuff, either tutor up multiple Goyfs and smash your opponents head in with them, tutor a Sower to take control of their Goyf, get trinket Mage and fetch 1 of the utility trinkets, or simply go for Painter + Trinket Mage + Grindstone, or Painter + Llawan.
If you need some evasive beats to end the game, why not tutor Vendilion and then go for Trinket Mage -> Sigil?
Lategame, you have inevitability thanks to Genesis, which can recur anything from the simple Goyf to your Painter + Llawan lock.
The deck seems to have problems with fast Aggro but other than that, it has been pretty easy to dig up a win and then end the game with it.
Last edited by Nidd; 03-11-2010 at 12:47 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)