I should probably qualify my statements. Although it was my first tournament with the deck, I did a couple of practice games with opponents as well as goldfishing. In hindsight, the 3rd Mystic wasn't needed but it wasn't as if I cut the 4th Seer for it. I kept the same number of blue spells as your earlier build - I went with an extra spell pierce. From reading your primer, it sounded like there was *some* flexibility allowed? I've followed the evolution of the deck and some of the earlier differences, such as 2/3 Vials, Court Hussar, Ancestral Vision, still intrigue me.
To tell you how terrible a player I am, the thought of making my opponent resign to decking by playing Grunts didn't even cross my mind.
I agree with you in the sense that compared to the amount of testing you put in, I am effectively just "picking the deck up." Unfortunately these days I theorize about Magic more than I play it, and I definitely have a lot to improve on in terms of play skill. I'll take your advice and go with the refined list and let you know how it goes.
EDIT: I re-read your comments. Will definitely try your updated list. Having a 4/4 flying beater doesn't hurt since we've got Mom and Wayfarer to draw the heat away from it. The only thing I can't justify changing is my SB, because there is no reanimator in my meta. Otherwise looks like an excellent update.
Last edited by Plague Sliver; 03-26-2010 at 01:39 PM.
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