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  1. #11
    Psycho Crusher
    Plague Sliver's Avatar
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    Re: [Deck] UW Tempo

    Quote Originally Posted by pi4meterftw View Post
    Forgive me for being direct, but it sounds like you didn't believe me when I asserted that 4 ways to get to a jitte were enough. You never want two equipments. You cut a seer for an SFM. With my list, which is by now quite different from yours because I found out how to fill those question slots (Vexing sphinx, it's been doing amazing.) I typically have no problem with the decks you posted. I dropped a match vs. ANT today, but that's having won my last like... can't even remember, estimating about 10 matches?

    I raped lands today, dredge is easy, and life should probably be easy, but also isn't that good of a deck. You have wasteland for the starlit sanctum, countermagic for the 2:1 on his sac a creature gain life business, swords for his combo pieces, and jitte to stabilize the lockout. Even if he goes off, you can pull something off with recycling grunts and make him resign to the decking that would take the whole round. (You wastelock him out while decking him so that he can't outrace your FOW drawing with his threat casting.)

    There are different local metagames, and I don't think it's a terrible idea to deviate slightly from my lists to play in them. But I think if you're just picking the deck up, it would be better to take a list that has been tested. Generally, I do the same for other decks, where I assume that he creator(s) knew something that I couldn't immediately deduce easily.
    I should probably qualify my statements. Although it was my first tournament with the deck, I did a couple of practice games with opponents as well as goldfishing. In hindsight, the 3rd Mystic wasn't needed but it wasn't as if I cut the 4th Seer for it. I kept the same number of blue spells as your earlier build - I went with an extra spell pierce. From reading your primer, it sounded like there was *some* flexibility allowed? I've followed the evolution of the deck and some of the earlier differences, such as 2/3 Vials, Court Hussar, Ancestral Vision, still intrigue me.

    To tell you how terrible a player I am, the thought of making my opponent resign to decking by playing Grunts didn't even cross my mind.

    I agree with you in the sense that compared to the amount of testing you put in, I am effectively just "picking the deck up." Unfortunately these days I theorize about Magic more than I play it, and I definitely have a lot to improve on in terms of play skill. I'll take your advice and go with the refined list and let you know how it goes.

    EDIT: I re-read your comments. Will definitely try your updated list. Having a 4/4 flying beater doesn't hurt since we've got Mom and Wayfarer to draw the heat away from it. The only thing I can't justify changing is my SB, because there is no reanimator in my meta. Otherwise looks like an excellent update.
    Last edited by Plague Sliver; 03-26-2010 at 01:39 PM.

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