All I'm saying is, if Sphinx is so often virtual CA as you describe it, you may want to reconsider your deck. If the situations where you can just throw away three cards because they're crap are so common, you may have to start and wonder if it may be more efficient to run more cantrips for example. Just throwing these cards away, crap or not, seems like a waste.
Running Sphinx to ditch 3 worthless cards in your hands hardly seems like optimal play. However, I am intrigued by the quick dismissal of Sea Drake. The play Sea Drake, trigger on stack, unmorph Seer, only have 1 land on the battlefield, Sea Drake's trigger is countered, seems worth looking into. Doesn't it?
My experience with the deck is that the 'tempo' bit isn't as 'tempo' as the 'tempo' in Tempo Thresh. The reason: the creatures are weak. So I fully understand the search to a more powerful creature. It looks like you need more creatures with power of 4 or higher with a cmc of 3 or less. And no, I think Sphinx isn't up for this task. There's a reason we don't play him in Faerie Stompy, not even if he was.
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