@ hanni
Your list is quite interesting, but I have a few questions.
First, why do you play Counterspell over Spell Snare? Isn't CB in your list the card that has the purpose that Counterspell has in the standard build (having a solution to pretty much everything in the mid and late game)? Spell Snare seems to be a better choice in this slot because of its speed and its cost. Of course Spell Snare doesn't work that well with CB, but have you considered or tested it? Maybe a split could be an option too.
Second, is Predict really a strong enough card drawer in Landstill? It gets you one extra card for two mana which is of course not bad, but a card like FoF gets you more cards or a card you really need. Maybe FoF would be to high for your curve, but I don't think that Predict fits in this Deck. It's better in decks like Threshold or Fish that don't have the mana base for FoF.
Third, what is the point of playing Vindicate in the Sideboard? Of course it is definately a good card in this deck, but why having it in the board too? Its flexibility makes it a good card. So you could board it in against pretty much every deck except combo maybe. I mean, destroying a land for 1BW is pretty bad, destroying a creature or an artifact or an enchantment for that cost too. Just the fact that you have the option to use it as a solution for many problems makes it playable. My point is that this card is a great maindeck choice because of its versatility, but in the sideboard you want to have more spezialized cards like PtE or MM.
Fourth, you say that CB works "beautifully" with the decks mana curve. I doubt this. You have a really lot of lands (23), quite a lot 4cc (7) and only a few 3cc (2). It should still be enough to get CB to work, but it's really not that strong as it is in other decks.
Spur Grappler
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