Quote Originally Posted by mujadaddy View Post
I knew EssKay's jocular reference already, but I *AM* actually running two more basic swamps in my list. I'm currently deciding whether or not to cut one (down to 17), but I've liked the stability of ALWAYS having on turn 4. Eighteen might be too many, but I felt 16 was too few.
Right now I am actually wondering if Wasteland is worth running. I was completely sold on it before, but it seems to be causing more of a headache than anything else to other people when you consider open-handing cards that cost "BB" or "1BB". I'm wondering if that's a change worth consideration over. It is always a wrecking-ball when you start by knocking-out a Tropical Island first and then subsequently Deathmark or Innocent Blood a Noble Hierarch or other producer (which is a crippling play).

Is it worth keeping in? In my testing history, rarely has Wasteland been used as a mana source. Mid to late game, it really becomes unnecessary because you're not necessarily focused on dealing with an opponent's land foundation, but rather other threats like creatures and spells that could be worse. Wasteland does, however, cripple fragile mana foundations, so the question really is do we keep them in, or substitute them for several other sources of mana?