Unlike most of you who have been posting successful results with your Dreadstill or Dreadict decks. I on the other hand, went 1-4 at my local Legacy tournament of about 40 people.
I was 25th of 40.
Decklist:
4 Scalding Tarn
2 Misty Rainforest
4 Mishra's Factory
4 Island
3 Wasteland
3 Volcanic Island
1 Underground Sea
4 Phyrexian Dreadnought
3 Trinket Mage
4 Stifle
2 Trickbind
4 Brainstorm
3 Daze
4 Spell Snare
4 Force of Will
4 Standstill
3 Counterbalance
3 Sensei's Top
1 Engineered Explosives
Sideboard:
1 Engineered Explosives
3 Red Elemental Blast
2 Perish
2 Firespout
3 Lightning Bolt
1 Tormod's Crypt
2 Relic of Progenitus
Unfortunately, I didn't take down the details of the matches.
Round 1: Steven with Burn. (2-1)
Game 1: Second turn Stifle Naught seals the game
Game 2: Grips + fast burn
Game 3: Early Counter top stopped all his burns and Dreadnought finished
Round 2: David with RG Goblins. (1-2)
Game 1: Forced his first turn lackey and he scoops after I drop a Dreadnaught on my turn.
Game 2: Drops a second Lackey after I Force the first one. Pays the echo cost for his Mogg War Marhals + Goblin Chieftains = gg.
Game 3: Misplay on my part. Kept a hand with no force but a bolt in hand for the Lackey. He drops an Aether vial which seals the game with multiples of warchiefs and ringleaders.
Round 3: Tom with G/W Survival. (1-2)
Game 1: Second turn Dreadnaught and dazed his swords which then he scoops.
Game 2: Had countertop online but couldn't stop the reoccuring of Vengevine + Knight of the Reliquary
Game 3: Had firespouts in hand but even then Knights of the Reliquary were too big later in the game with fetches in his grave. Really missed regular counterspells in this game instead of spell snares or dazes.
Round 4: Wilken with GBW Rock. (0-2)
Game 1: First turn Thoughtseize followed by Hym + Hynptoc Specter hurts.
Game 2: Long drawn out battle which led to the nullification of my Dreadnaught since he kept a hand full of Paths, Grips etc.
Round 5: David with 43 Lands. (1-2)
Game 1: Second turn Dreadnaught = win.
Game 2: Relic proved to slow him down quite a bit but eventually he gets his lock of Crucible + Wasteland + Port
Game 3: Grip + Loam + Wasteland + Port lock.
Round 6: Bye
A bit disappointed because I had high hopes for this deck. But it proves that I still have much to learn about this deck. Such as when to mull, what I should keep with which opponent, and how to sideboard.
Was very bummed out I lost to some of the 1-2 matches because I felt like I had a very good chance of winning it all if I made better decisions such as mulling to better suit the competition.
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