My list is 9 cards different from hers.
+3 Noble Hierarch
+2 Elspeth
+1 Chain Lightning
+1 Fetchland
+1 Tropical Island
+1 Volcanic Island
-1 Wasteland
-2 Fireblast
-2 Loam Lion
-2 Horizon Canopy
-1 Plateau
-1 Mountain
I know that Path and Wasteland conflict, but in practice it doesn't always come up. Usually you hold Path for as long as you can, and use your burn first. Wasteland is all about the early game advantage, whereas you hold Path until you absolutely have to use it. The deck puts on enough pressure early on to get ahead with Wasteland to the point where the basic doesn't matter anymore a good deal of the time. You also have to figure the amount of times you won't see both the cards together at all. Wasteland gives you a window of time to capitalize on. Until you play that Path, you use that window to win the game, or at least put yourself in a good position to win. l admit that it lacks synergy, but the cards individually are too powerful not to play. I'd rather give them a basic than the 4-5 life with STP at that point.
Last edited by troopatroop; 09-14-2010 at 12:46 AM.
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