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Thread: [DECK] Treasure Trek

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    [DECK] Treasure Trek

    // Lands
    10 [ZEN] Forest (1)
    10 [ZEN] Island (4)

    // Creatures
    4 [AL] Elvish Spirit Guide
    4 [OD] Wild Mongrel

    // Spells
    4 [FUT] Pact of Negation
    3 [MR] Chrome Mox
    1 [M11] Fling
    4 [DIS] Spell Snare
    4 [TE] Lotus Petal
    4 [IN] Scouting Trek
    4 [SH] Mox Diamond
    4 [AL] Force of Will
    4 [TE] Scroll Rack
    4 [WWK] Treasure Hunt

    This is the concept version ready for feedback. Here is how this bad boy works. It is a combo/control deck that aims to draw out all the land in one shot. Hold em off with control and then Fling a huge Mongrel at em.

    Scouting Trek: 1G Socery
    Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

    This effectively removes all those pesky extra land drops late in the game (we are not aiming to go late into the game). It will allow the deck to use the land for another purpose Treasure Hunt.

    Treasure Hunt: 1U Sorcery
    Reveal cards from the top of your library until you reveal a non land card, then put all cards revealed this way into your hand.

    So now we have a ton of cards in our hand. Time to go searching for the parts to finish off the enemy. By now we should have some mox in play or some spare mana somewhere and hopefully a Scroll Rack on the board. This piece is essential to get the win. Cast Wild Mongrel discard to it what you can spare then use the Scroll Rack to search for the Fling. Game set Match. Probably a good idea to hang on to a pact of negation or FoW.

    I hope you like it. It still needs a sideboard so I am looking for any suggestions.

    Special shout out to the guys in #themanadrain on efnet.
    Last edited by Shadowdale; 10-22-2010 at 07:15 AM.

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