The biggest mistakes I've made with this deck is not playing it agressively enough. I've lost several times trying to play around mindbreak trap or stifle, and I've learned it's just not worth it. Force them to mull for force of will, then force them to 2-1 themselves, giving you hopefully enough time to rebuild.
Also, I plan on testing reprocess, and I'm cutting it down to 1 Ill-gotten gains, 2 isn't necessary I've realized. And I don't like the mono black version, sure most of the time we generate more than enough storm, but many games I've won by the seat of my pants, barely getting that last required storm. Plus charbelcher is fantastic as a 1 of, so for me the risks outweigh the liabilities.
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