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Thread: [EDH] Glissa, the Traitor

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    [EDH] Glissa, the Traitor

    General: Glissa, the Traitor

    01 Maze of Ith
    02 Mystifying Maze
    03 Phyrexian Tower
    04 Strip Mine
    05 Tectonic Edge
    06 Wasteland
    07 Vesuva
    08 Volrath’s Stronghold
    09 Reliquary Tower
    10 Bojuka Bog

    11 Polluted Delta
    12 Bloodstained Mire
    13 Verdant Catacomb
    14 Wooded Foothills
    15 Windswept Heath
    16 Misty Rainforest
    17 Marsh Flats
    18 Terramorphic Expanse
    19 Evolving Wilds
    20 Jund Panorama
    21 Overgrown Tomb
    22 Bayou
    23 Tainted Wood
    24 Twilight Mire
    25 Golgari Rot Farm
    26 Forest
    27 Forest
    28 Forest
    29 Forest
    30 Forest
    31 Forest
    32 Forest
    33 Swamp
    34 Swamp
    35 Swamp
    36 Swamp
    37 Swamp

    38 Wood Elves
    39 Eternal Witness
    40 Sarkura Tribe Elder
    41 Yavimaya Elder
    42 Krosan Tusker
    43 Acidic Slime
    44 Shriekmaw
    45 Fleshbag Marauder
    46 Fertilid
    47 Puppeteer Clique

    48 Duplicant
    49 Solemn Simulacrum
    50 Sylvok Replica

    51 Mindslaver
    52 Mimic Vat
    53 Oblivion Stone
    54 Mind’s Eye
    55 Crucible of Worlds
    56 Sensei’s Divining Top
    57 Eternity Vessel
    58 Sculpting Steel
    59 Vedalken Orrary

    60 Sol Ring
    61 Darksteel Ingot

    62 Sword of Fire and Ice
    63 Thornbite Staff
    64 Argentum Armour
    65 Lightning Greeves

    66 Jester’s Cap
    67 Culling Dais
    68 Mishra’s Bauble
    69 Urza’s Bauble
    70 Executioner’s Capsule
    71 Expedition Map
    72 Nihil Spellbomb
    73 Horizon Spellbomb
    74 Dreamstone Hedron
    75 Wayfarer’s Bauble

    76 Pernicious Deed
    77 All is Dust
    78 Damnation

    79 Beseech the Queen
    80 Demonic Tutor
    81 Vampiric Tutor
    82 Diabolic Tutor
    83 Primal Command

    84 Cultivate
    85 Kodama’s Reach
    86 Exploration

    87 Regrowth
    88 Restock
    89 Life from the Loam
    90 Profane Command
    91 Beacon of Unrest
    92 Genesis Wave

    93 Mirri’s Guile
    94 Sylvan Library
    95 Promise of Power
    96 Phyrexian Arena

    97 Liliana Vess
    98 Sorin Markov
    99 Garruk WIldspeaker

    I want to start this by saying that I absolutely hate creatures. The only creature that I can stand playing are small utility creatures. I realize that Avatar of Woe and those guy would be insane in this deck, but I just don't like them. I chose Glissa because she is a small utility creature, and I can use her absurd ability to win without creatures. The main win condition of this deck is Mindslaver (to Mindslaver, and hopefully win with their deck... I know, it is kind of loose). Eternal Witness, Volrath's Stronghold and Phyrexian Tower/Culling Dais set up a nice recursion engine as well. Life from the Loam is run to protect that engine, plus getting artifacts into the graveyard isn't a horrible side effect.

    Now to talk about the artifact with which to abuse with my general. A few of them (like Mindslaver and the free baubles) are very obvious, but a few others are a little more complicated. Capsule is just a straight up machine gun when Glissa is out, it is very fair. Jester's Cap and Dreamstone Hedron might need the most explaining. Jester's Cap is an additional win con in the late (very late) game, by removing all their threats, or just decking them (every time this happens, that player will be forced to sign my Jester's Cap). Hedron is the insane in this format (in my opinion). It does everything you would want it to do, and it is positively unfair with Orrery (you can wait until the end of a player's turn to either draw three or drop some heat). Speaking of Orrery, this card is pretty insane after a Wrath of God.

    The reason that I have so many rampant growth effects and 37 lands (granted one of them is a Maze of Ith...) is because I have never understood how people can play with less than 40% lands. In 60 and 40 card decks, this is the norm, but in EDH I see so many people cheating on lands, missing land drops can keep you out of the game in this format. The ramp cards are to take advantage of the usually low land counts of decks and power ahead of them in the early game, while not missing land drops in the late game. When everyone at the table has extremely powerful spells, being the one to play them first and then play more of them in a turn than anyone else is a huge advantage. I firmly believe that lands are the most powerful cards in EDH (one of my friends made a land EDH deck, it is almost unbeatable in multiplayer).

    One last thing, why isn't Sorrin banned? He is absolutely insane. He kills faster than Jace, and never even has to go ultimate. Honestly, please answer that question for me.
    Last edited by lorddotm; 01-04-2011 at 07:56 PM.
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