Ok heres a new take at an older verizon of Landstill. I have noticed how people keep saying Landstill has lost its orignal power now that Goblins has kicked up in power, and landstill jsut cant keep up. Black offers faster and better removal, along with better draw and some more synergy.
Duck Hunt
Mana(25):
4 Mishra's Factory
2 Faerie Conclave
4 Polluted Delta
4 Underground Sea
4 Wasteland
5 Island
2 Swamp
Permission(10):
4 Counterspell
4 FoW
2 Mana leak
Removal(13):
4 Infest
3 Engineered Plague
4 Vendetta
2 Decree of Pain
Draw(8):
4 Standstill
2 Skeletal Scrying
2 Fact or Fiction
Other(4):
3 Crucible of Worlds
1 Twisted Abomination
Sideboard:
4 Cranial Extraction
1 Engineered Plague
3 Tormods Crypt
4 Duress
3 Smother
Ok some thigns have changed since orginally posting this. The draw has changed a little, in fact im thinking of cutting some more. at the moment i like 8 pieces of draw. Thanks to Godzilla for pointing out the old thread. In fact i like that manabase alot, i in fact copied it. It has been working much better. I dotn want to cut infest mainly for its mana cost. I want an early piece of removal for Goblins. Infest fits this well. My board is more aimed at control. Well now for card choices. Im only going to cover odder choices/ reasons for the black splash.
Counters: 10 is nessecary and Im pretty sure is standard. This doesnt need explaining does it?
Draw:
Standstill: duh
Skeletal Scrying: This is good drawing power. Its more of a late game card but it can be used for a few early in the game. Instant speed is very good too.
Fact or Fiction: Pretty standard, i think 2 is a good number
Removal:
Infest: In what testing i have done (not enough to post numbers) Infest has been great. Althought it costs double black goblins will usually be dropping dudes so i dont have to worry much about being shut off from double black. This comes down one turn earlier then Wrath of God so If they play i dont have to worry about dieing turn 4 and lookin at a useless Wrath of God.
Vendetta: The life loss is worth it most of the time. I woudl rather take 2 damage for killing a Piledriver then like 6 from it attacking or 3 from a Warchief then the damage from an army of hasted goblins.
Engineered Plague: Since i worry about Goblins alot this card helps alot. Also against Rabit Wombat Engineered Plague on Solders is some nice stuff. Im pretty sure it is worth it maindeck.
Decree of Pain: Its synergy with Standstill is worthwhile. It may come down a turn later but it doesnt pop Standstill, its instant speed and it replaces it self.
Other:
Crucible of Worlds: standard
Twisted Abomination: alternate kill and a way to fetch swamps early
So...now that im done my ranting I have to thank you for the comments so far.....keep um comming.
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