So here's an article spelling the overpoweredness of Time Spiral.

http://www.starcitygames.com/magic/l...In_Legacy.html

I personally don't see how the following statement makes any sense:

"The obvious reason is that drawing seven cards and untapping all your lands is unfair, especially with the tools available. The second reason is the same one that caused a ban of Sensei's Divining Top…games go too long. I watched Jesse Hatfield play against Todd Anderson in the Top 8 and observed a game go over thirty minutes…excuse me, I meant a turn went over thirty minutes."

The first sentence is vague beyond belief "especially with the tools available", care to explain a little more? Time Spiral is still a 6cmc spell, at best powered out on turn 3. The only benefit it has above ANT/TES is the counterpackage which argubly is weaker than the discard pacakage that TES/ANT plays. The biggest strength I feel in Time Spiral decks is its ability to dodge hate more effectively while TES/ANT are pushed out by the combo-hating decks.

I don't see how drawing seven cards and untapping all your lands is unfair. Maybe that's why he's playing Sword of Feast of Famine in his control list (an interesting list btw but I feel that playing 4 Chrome Mox in control is already a wrong move i.e. card disadvantage for minimal value gained, not to mention using Chrome Mox is almost directly anti-synergistic to playing with Tezzeret, Agent of Bolas).

Anyway, just my thoughts! Not every article is going to be awesome, and this is one article where I disagreed with some points and a decklist, and mainly about him whining about Time Spiral and control decks being unviable in Legacy. At least I think that a control deck packing 4 Chrome Mox isn't going to be viable, unless you pair that card disadvantage up with a card advantage engine e.g. Bob. He does run some TfKs though, so, shrugs!