I choose UB Stiflenought for the last Magic League 1.5 trial (finishing 2nd and losing to Bant: in G1 he casts his single Jace when I have no outs to it; G2 I have 6 cards in hand while he has 2, and Top on the battlefield, I cast Perish, but his 2 cards in hand are Spell Pierce, on Perish, and untap cast Jace-again as singleton, no additional copies in sb- GG) just to test it for a little tournament I'll have tomorrow. I know ML tests are not very reliable but I just wanted to give the deck a try.

Here's the list I was running: http://www.magic-league.com/deck/698...tml#Bant144364

I decided to bring Counterbalances only post sb, given the high amount of decks abusing Vials in my meta, and bring them in only for Combo and Burn. I also decided for full set of Snare because is pretty strong against GWB rock as Rico said, and my meta is pretty full of Rocks , Junk and so on.
3 Hurkyl's in sb for the rising amount of Affinity both on ML and IRL ( using the W splash too I'd cut these for Peacekeeper)

I choose not to run Standstill because of Vials (see Counterbalance above), so I added the 4th Confidant.
Tolaria West / Academy Ruins package is so good: TW can fetch Factories / Wasteland / A Ruins / EE / Tormod's Crypt, while Ruins paired with EE and Dreadnought seems pretty obvious.

@Rico: What are your thoughts regarding TW / AR instead of 2 Factories?