I sort of feel like this is the card that Dragon Stompy wants in its spare slots. It solves the deck's fundamental problem of "Oh shit, got my RPD plowed" since you can just bounce Batterskull to re-use it, and if your opponent doesn't have an answer that turn for the skull, you can protect it from removal from then on. It's also insane to equip to any of your creatures, if you'd rather do that. Also, you can just hardcast the damn thing and never run into the problems of Jitte, like your own chalices.