Quote Originally Posted by Dark Ritual View Post
How many probes do you run?
1) If you're intending to peek for FoW/Wastelands to decide which DD piles you're making, you need to play Probe before building a pile because building a pile with Probe then storming up to win or Emrakul'ing doesn't really solve the decision tree on which piles to make. So either a list is playing enough Probes to go off before Doomsday or they are simply using Probe as a +1 draw, +1 storm count for 2 life (this is the strongest reason to play Probe, i.e. it's flexible in DD piles where you need an extra draw+Storm and could afford 2 life.

2) This probably won't happen too much but sometimes you will DD down to 1 life, and Probe becomes a dead card in your hand. This is not likely if you're just playing 1 Probe for DD piles, but will be more likely if people are experimenting lists with more Probes for the peek effect.
I run 4 currently and only 3 Top, which might be wrong but we'll see.

As for the issues with Probe, against non-folk decks, you generally have a bit more time, so Probe becomes an EoT peek and you set up with something else. As for the life thing, hasn't been an issue yet because while DDay does cut your life in half, in my opinion Probe also helps speed the deck up.