Quote Originally Posted by Morbid- View Post
Sorry, I was barely around Day 2 and we were pretty much gone by the afternoon. Congrats on getting to Day 2. Would love to see a report as well.
I wouldn't worry about it, a lot of matches day two went really long into the 50 minutes so I didn't have much time to talk between rounds anyway. I'm very busy with class and work this week, so it won't be until at least next week if I do write a report. Right now I only want to write one if I can get it published online. I can get it published almost guaranteed, but I don't want to write for that site again at least for a while, or until my article doesn't get butchered in the editing process. :/


3- Now that many merfolk decks are adopting Dismember, what should we do now that Peacekeeper is going to be less of a hard lock?
Sort of, but if you don't draw into Peacekeeper Dismember is straight awful against you. They also run 0 manipulation and only 4 cantrips (Adept) so the chance of them finding one is not that high if they don't have it. (most lists generally only play a pair) Jace sort of protects Peacekeeper in a way, I had a match where he Dismembered my first Peacekeeper, I cast Jace and Jacestormed into a second, then began fatesealing, leaving blue cards and lands on top of his library. Also, if they don't have Dismember they have to topdeck into it, giving you at least a few turns to try to find a counter for it. There will be times that they blow you out with Dismember, but even with decks having a couple answers to it she is still very good.

Thrun should not be feared and metagamed at all.
This. People cast that card against me in Zoo and Team America all day and I didn't care about it, you have so many ways to deal with him. The only game I lost when Thrun hit the board was when I died with Humility in play at 11 life against Big Zoo. If you are that concerned about him, there are many good options to fight him: more Wraths/4cc enchantments, Innocent Blood/Edict, Perish, Phyrexian Metamorph (or whatever the Phyrexian mana clone is called).

Is Dust Bowl the only good option I have for killing problem lands?
I run one in addition to a pair of Wastelands and it has performed well. It's a huge trump in the control/midrange matchup.


On the topic of UGB/x vs UW: I've been playing Ugbw for a while leading up to the GP. I like it a lot, but I am not cutting white- Plow is just that good. After making that decision I ended up going to just UW, the manabase in 4 color is much more ambitious than UW and I expected boatloads of Team America/BUG and Merfolk. The current setup I've been running has been amazing against Wastelands, and good against Blood Moon/Back to Basics. (which don't come up that often, but it is nice) Choke is a problem I am working on, but sometimes you can play out of it depending on what lands you draw (this is with the particular setup I am running currently, most lists are hurt even more by it). One of my matches my opponent cast Choke when I had 14 lands in play, three were tapped Islands/Tundras and one was a Scalding Tarn. I was still able to activate Colonnade and smash for four, then activate Colonnade and double Factory and swing for lethal with my 10 non-Islands. I'm still looking for a card that answers it; bringing in a Disenchant/Seal of Cleansing is pretty awful against decks like Zoo or BGW.