So, it seems that goblins is not dead!
I’ve been modifying the deck for the past weeks, and after Jim Davis’s good finish with it, I felt I could do the same, but with a tuned deck for my meta.
55 People only showed up, though more than 80 said that would be there.
Here it is:


// Lands
3 [M10] Mountain (2)
4 [ON] Bloodstained Mire
3 [ZEN] Arid Mesa
2 [R] Taiga
1 [MM] Rishadan Port
4 [TE] Wasteland
4 [IA] Snow-Covered Mountain

// Creatures
4 [US] Goblin Lackey
4 [ON] Goblin Piledriver
4 [ZEN] Warren Instigator
2 [M10] Siege-Gang Commander
2 [PLC] Stingscourger
2 [GP] Tin Street Hooligan
3 [LE] Gempalm Incinerator
4 [AP] Goblin Ringleader
4 [SC] Goblin Warchief
4 [7E] Goblin Matron

// Spells
2 [MR] Chrome Mox
4 [DS] AEther Vial

// Sideboard
SB: 3 [AL] Pyrokinesis
SB: 1 [ON] Goblin Sharpshooter
SB: 3 [IA] Pyroblast
SB: 2 [NPH] Surgical Extraction
SB: 1 [CH] Tormod's Crypt
SB: 2 [SOM] Arc Trail
SB: 3 [TSP] Ancient Grudge

I wanted to beat all agroo, Hive Mind, Dredge, and everything with Artifacts, from affinity to Landstill. And so I did.
Tormord’s was supposed to be Surgical, to screw with Intuition from Hive Mind.
Ancient Grudge was Krosan Grips before, but Grudge is way better in the environment.
Arc Trails were Bolts, then Mogg Warmarchall, and than Trail. Slot to deal with Agroo. I don’t want a 4th Knesis so I don’t lose too much cards to Knesis+Mox.

Match 1 – Affinity
Game 1 – He leads with a land, mox, and Springleaf Drum. I play mountain and Vial. He cast Arcbound Ravager. I tick Vial. He hits for 1, cast Mnemite, and a Thoughtcast. I vial Lackey, and play a Warchief. He plays Cranial Plating, and attack with Ravager. I don’t block. He taps a land, and Mnemite+Drum, to hit me for 10. I win from there. Lackey connects, getting me a Siege-Gang. A Matron from Vial gets me Stingscourger, to bounce Ravager, and a Gempalm that I had kills the Menmite. He cast Ravager again, but I bounce it again, and win.

Game 2 – He starts with the new 1/1 flier lifelink, mox and Drum. I play land and pass. He gets to cast Signal Pest, Ravager and Batracoid, and hit me with 1. I Knesis the 2/2, and the 2 1/1’s. He sacs them all for Ravager. I play Tin-Stret, and kill Ravager. He gets to Thoughtcast twice later, but I buy 2 Ancient Grudge, and seal the deal.
1-0

Match 2 – Merfolk
Game 1 – I mull into the same hand I had, with 1 less card, then mull again. He leads with Vial. I play Mountain. He passes. I play Wasteland. He Waste my waste, and I draw my next land when he had 2 Lords and a Cursecatcher in play.

Game 2 – I lead with Vial,and so does he. My Vial gets to 2, and gets me a Piledriver, and a Warchief next turn, that visits for 5, while I remove a Lord and another dude with Knesis. He ticks, plays Mutavault, and passes. I attack, Cycle Gempalm to kill Mutavault. He Vials an Adept, and blocks Warchief. I don’t draw any more goblins for the rest of the game, while he rips a Coralhelm and 2 Reejerys in a ron, and end the game with a BeB as the last card. Nice.
1-1

Match 3 – Elves
Game 1 – He start with Llanowar, I with Vial. He gets the Elf that bounce forest and untaps, and cast Priest of Titania. I tick Vial, and cast Mox and Warchief. He does some shannenigans, and cast that 9/9 dude that eats me my Vial, and 2 lands. I cast Instigator. He gets Progenitus. I scoop.

Game 2 – I start with Mountain, Mox, pass, to Cycle Gempalm to try to get me something, he with Llanowar. I get an Instigator. He gets 2 other elves, tapping the 1st one. I cast Arc Trail, remove both blockers, connect with Gator, getting me Matron and Siege-Gang, that kills the last elf. Then that’s game.

Game 3 – He starts with Llnowar, I with Mountain. He gets the Archdruid. I Knesis them both, and cast an Instigator. He cast 2 1/1’s to chump. I attack, he blocks with both, and I Cycle Gempalm to get rid of the other. He cast a Lord. I attack, we trade, and I cast another Instigator. He cast another Lord. I cast Warchief, and trade my Instigator. He doesen’t find enough gas, and 2 Piledrivers finish him off.
2-1

Match 4 – Merfolk
Game 1 – I mull to 5, on the draw, but my Vial gets to stick. He has a Vial too, and gets 2 Adepts, and a Jitte. I Vial a Piledriver and Instigator, to even things. He has a lord, but I have a Gempalm. We draw-go for a while, up until I have 6 lands into play, having drawn only 3 goblins. I “know” he has a FoW, because he showed me another Reejery, but was holding to it, with Vial @2 (he also had Daze and Misstep). Instead of the 7th land, I get a Ringleader. I wait till next turn, to get vial @4, draw another land, and Vial him, getting Warchief, Matron Matron. He lost 2 turns after.

Game 2 – He counters a Lackey, but Instigator sticks. He has Adept and Cursecatcher and Vial. I had another Lackey, and Knesis and Gempalm, but no true goblin. I hit 3 times with Instigator. The 1st and 2nd he had to chump, while I drew lands. When he had only a Lord to block it,I killed it with 1st strike + Gemapalm. Next turn, it connected, and gave me a Ringleader peeled from the top, getting me 4 Goblins. =] He lost 10 life next turn, then died.
3-1

Match 5 – UBG Landstill
Game 1 – This one takes forever. He Starts with fetch. I lead with Lackey, which is Missteped, and Mox + Vial, which he FoW’s. He play land. I play Warchief, that dies his turn. I get to play a Vial, and next turn Siege-Gang. He cast Pernicious, with2 lands open. I stupidly forget to tick Vial to 2 (had Instigator on my hand), and before attack he cracks Deed for 1. I’m left with a Siege-Gang, and 3 lands (one have been Wasted), and play the Instigator, just to get Snared. His turn, he finishes Siege-Gang off, and cast Standstill, with 1 card in his hand. I had 3 lands in play, Matron and Siege-Gang on my hand. I thought a little, and decided to slow roll this Standstill. I draw up to 8 cards, but only 1 land (freaking Taiga). I crack Standstill with Warchief, that gets counterspell’d and Vial, that gets Missteped. He lands a Jace. I play Ringleader, and hit Jace. After this, the game goes long. I draw a whole bunch of goblins, and he gets to use Jace Brainstorm/Bounce/Fatestill for like 15 turns. I resolve a Siege-Gang, but he has to bounce it to do not die my next turn, and kills all my tokens. He has a Loam, and gets to 4 Mishras up, and start to hit me. I take 2, 3, 4 and 4, going to 3. I managed, mean while to hit with 2 more from a Ringleader, getting him at 2. My turn, with 5 lands, and 8 cards. He has 7 cards, Mishra and 2 U. I cast Warchief, that resolves, Stingscourger, that gets Snared, and Tin-Street, that gets to hit for 2, and win the game for me. Phew.

Game 2 – I mull into a nice hand. He leads with Island, I with Mountain and Lackey, that gets Missteped. He plays a Fetch. I play a Mountain. He cracks fetch for Tropical, and attempts a Standstill, that I Pyroblast. I draw, and have a hand of Pyroblast, Wastes, Matron and Siege-Gang.I decide to play a Waste and Matron, to get a Lackey. He plays another dual. I double-waste him (coloured sources) and plays Lackey. I find a 3rd Waste to hit Mishra, and Lackey connects. He can’t find an out in time with an Island and Wasteland in play, and scoops.
4-1

Match 6 – Weenie StoneBlade
Game 1 – He leads with Mother of Runes, followed up with a Squadron Hawk, a Mirran Crusader, than 3/3 angel + Hawk, then Finks than Finks. I had mulled to 5, and almost pulled it off, with a Warchief into Siege-Gang, and Double Piledriver, but he had too many dudes, and those Finks to stall.

Game 2 – I open with Vial, and so does he. I play Port and pass. He E.Tutors for Absolute Law, and plays Mishra. I up Vial. He has a Waste for my Port, and passes. I don’t remember what I have this game, but I was fast. He wasn’t able to cast Absolute Law, because I was applying too much pressure, so I even got to use a Gempalm and a Knesis.

Game 3 – I start with Vial, and so does he. I TSH his Vial. He has another,and a Mom, that gets Gempalmed. He cast a Stoneforge for Jitte while I had a Vial@2, Lackey into play, Matron and Ringleader on my hand. He equips, and attack I take, planning on Vial Matron for TSH to kill the Jitte, but I draw Grudge, that takes care of both Vial and Jitte. From there, he hits me with Mirran Crusader, but it dies do SGC 2 turns later, while I kill all his guys.
5-1

Top 8 – MUD Forgemaster
Game 1 – He has the Indestructible land, New Mox, and Top. I play a Mountain. He plays Mox Diamond, Ancient Tomb and the 5/3 Guy. I play Waste, Mox and Instigator paying 3. He plays a Forgemaster. I play another Waste and Instigator. He plays another Forgemaster. I Matron for Stingscourger. He eot. Gets Blightstill, and hits me for 9 poison after blockers, than sacs 3 artifacts for 2nd Forgemaster, to get Lightning Greaves, and equip. Funny thing is that I had TSH from the beginning of the game, but no G source, otherwise I could have destroyed Greaves and bounce colossus. I drew a vial… =/

Game 2 – I play land, Mox and Piledriver. He plays a land. I miss my landdrop and hit for 1. He plays Metalworker. I play TSH. He plays Metalworker. I Pyroknesis it. He plays Metalworker. I Stingscourger it. Next turn he dies.

Game 3 – I open Waste, Fetch, Lackey, Instigator, Matron, Ringleader and Knesis. He start with Seat of Synod, Top and Mox Opal. I say what the hell, and Waste his Seat. He tops in response, and play City of Traitors. I fetch Mountain and play Lackey. He tops and passes. I hit, and put Instigator into play. He finds Voltaic Key, and do Top Shannenigans to get 1 card. I hit, and have: Matron, Warchief, Lackey, Stingscourger, Instigator, 2 Knesis. I put Matron to find Piledriver, and put it into play, with Warchief too, and pass the turn with 1 open. He plays Metalworker, but I have 2 Knesis and Stingscourger to deal with it. He dies.
6-1

Top 4 – Dredge
Game 1 – Here I start rocking, and make him mull to 4 on the play. He still start with Putrid Imp, and have a dredger. Play Vial with Waste as only land. He Dredges for nothing relevant now (2 Bridges). I Waste him. He dredges 5 more. I Vial lackey, hit him, drop Siege-gang Commander, and sac a token his turn to get the Pimp and Bridges. He finds a Narcomoeba and Therapy. I vial in Piledriver, and win 2 turns later.

Game 2 – He mulls again, and so do I, keeping a hand with Lackey and and goblins. He opens with Gemstone and P.Imp. I with Lackey. He play that U land, and passes. I draw, and pass to, not finding land. He passes again. I find my land, and cast Stingscourger. When I attack, he Firestorms me and my dudes for 3.His turn he plays a Tireless Tribe (Gemstone goes to grave) and pass. I play Instigator. He passes again. I play Piledriver, and in his drawstep, “Extirpate” his Firestorm, seeing Therapy and nothing relevant. My turn I bounce his dude, and get Warchief and Piledriver. He dies next turn.
7-1

Finals is not played, since both players get to go to National.

I just wanted to write this down to see if people stop whining about MM ambient and this kind of stuff.
Also to say that Goblins is still an awesome deck, that can beat those U and equipment decks. I’m tired of people saying that the deck is dead, and shit like that.
Thanks.

Don’t really know what else to write.

Props:
Store
Winning
Goblins
Team

Slops:
Shimi, for getting too drunk, throwing up on the road twice, and not playing.
Losing to Merfolk, that is easy as hell.