Quote Originally Posted by ivanpei View Post
Think about it, is 4 mana for a 4/4 vigilance lifelinker that impressive? That's what batterskull pretty much is. If you are uw and you want batterskull to help you survive to the late game, that's a fair deal. If you are gw aggro with the gsz + 1/2 tarmogoyf build and need a body, I think batterskull is a fair choice (though I really think playing less than 4 goyf is not a good idea).
I think that's selling Batterskull short. For four mana you get a 4/4 vigilance lifelinker AND a 1/2 dude that can cheat in equipment. It's more than what you describe, as you can return it to your hand for 3 and equip it to a non-germ creature for 5 and have a really huge dude. If it's lying on the battlefield unquipped, you can do some cool tricks with it from Flickerwisp by blinking it and triggering the living weapon ability again. It's not just for blue decks and can work well with non-blue cards such as Flickerwisp and Mother of Runes.