Quote Originally Posted by Philipp802 View Post
Guys - Could anyone explain me why you arent playing Deadguy Ale? Its like only Grim Lavamancer and sometimes Bolt to add + a more instable manabase...
Grim, Lightning Bolt and REB/Pyroblast. It's the same cards UW Stoneblade sometimes splash Red for. The first 2 provide some reach and buff the agro matches while not being blanks against non-creature based strategies and the blasts buff the control match. This list tends to get a bit more utility/versatility out of it's cards.

Though to be fair I think the printing of Liliana of the Veil helped Deadguy considerably in versatility department, giving it an extra set of edict effects or a way to continue to apply hand pressure. The deck still kind of lacks a supplemental good 1cc Black creature to curve out with in my opinion.

Quote Originally Posted by Mr. Safety View Post
I'm using Basilisk Collar in modern, because I don't have Jitte available. The synergy with Grim Lavamancer is pretty good, and it can be a singleton in your sideboard. The low cost makes it easy to tutor and play the same turn, without needing to rely on the cheaty effect of Mystic.
I ran Collar with Mental Misstep when it was legal in this deck. The combo with Grim came online a few times, it's good, but a 1/1 is just so easy to nuke and Collar otherwise doesn't add a whole lot to one's clock. I think it's passable with Mirran Crusader since you get a Doublestrike Deathtoucher, but generally speaking I think I want my equipment to do more, even if it costs more.

Quote Originally Posted by Mr. Safety View Post
I think the Tops + Bobs is what makes your deck so damn good. It's a powerful engine that can really make your early-mid game really solid.
Totally agree, a few people have said to drop Top, but I think 2x is really solid especially with 10+ fetches and Stoneforge Mystic. One can really keep pressure up with this card in the list. I haven't seen anyone argue against Bob.

Quote Originally Posted by Kich867 View Post
So, from other TI players, if you had 3 Lightning Bolts, Swords to Plowshares, and Hymn to Tourachs, which one would you rather run 4 of?
Quote Originally Posted by Mr. Safety View Post
I hope I'm not being a troll here (I only play TI in modern) but I wouldn't 4-up on Hymn...the double black is somewhat problematic depending on your mix of cards in your hand. I would probably go with 4 Lightning Bolts. They are good at any stage in the game and improve your reach slightly. Given Bob and Tops, 3 Swords should be ok (considering the 4-shot of Vindicate and the high density of disruption/tempo denial options).
@Kich867: With 9 slots to fill between Hymn, Swords and Bolts - I'd max Hymn. It's the only one that provides card advantage and it's at it's best when you see in your opening 7-9 cards. Early double Black shouldn't be much of an issue. I generally grab Badlands and Scrubland as my first 2 duals anyway. Given 9 slots I would run 4 Hymn to Torach, 3 Lightning Bolt, 2 Swords to Plowshares. The Bolts and Swords gives 5 slots to answer turn 1 guys - Nacatl, Delver, Lackey, and early must kills SFM, Bob, etc. Midgame you have 4 Vindicate and 2 Swords to Plowshares to deal with Knight of the Reliquary or Merfolk lords, what have you.

Quote Originally Posted by Mr. Safety View Post
Last thought, and Mr. Troll Safety will go away: Is there a reason (beyond Grim Lavamancer) that 2x Tombstalker isn't used in Team Italia?
Dark Confidant and as you mention Grim both don't play well with Tombstalker. I think the Equipment plan is a more resilient win condition as we don't have much to protect Tombstalker from topdecked removal. Tombstalker also doesn't offer any utility to the deck, it's really just a clock, where most of the guys and spells this deck has apply some disruption or card advantage and on a controlled board with a piece of equipment can seal the game just as well.