Yeah, I absolutely love wild cantor. Without it the fizzle rate would increase dramatically, at least in my experience I love it when I have access to cantor and green mana but no black mana, the kind I need the most typically. And it hasn't come up yet but it can imprint for red mana on chrome mox to enable PiF. But the colorfixing has been invaluable for me, I'm never going to cut the card unless WotC prints something better (highly unlikely but you never know.)
Sometimes I wish PiF was IGG, since you can't get artifact mana back with PiF but it's a case by case scenario and sometimes PiF is straight absurd, especially because of the 4R flashback on it so LED becomes the nuts with it and PiF in hand and it conveniently colorfixes for it as well.
The only debatable card to me is eternal witness, it's always odd because EVERY time I want to pact for eternal witness I either have it in hand so LED doesn't work or I've pitched it to chrome mox/LED activation. But it's nice to virtually increase the business count by 4 if you've already played a D4 or something else and if you haven't you kept a terrible hand and deserve to be punished for it unless you're feeling really lucky with the triple LED or tons of mana hand that you'll draw into a business spell in the first couple of turns.
EDIT: Short tournament report for those interested, I didn't take notes and I don't remember a whole lot except going 3-1 with the list Vacrix just posted with a little different sideboard (I had 3 nature's claim and 2 slaughter pact in the board over the SSG's and EtW's and an autumn's veil, which I ran over swarm and it was solid against my 2 blue opponents.) Also ran IGG over slithermuse since I don't own a copy currently due to selling almost all my foil cards at GP Indy and I didn't want to buy one so I just went with IGG since that's the other card for the slot.
Round 1: Someone playing red kuldotha forgemaster combo
Game 1: He goes mountain pass, I put him on burn initially since I've never went up against forgemaster combo before and burn is the more heavily played deck of the 2. I fizzle turn 1 after my first draw 4, but then I go off next turn after and win since I didn't cast a pact seeing him cast a metalworker turn 2.
SBing: +3 nature's claim, +2 slaughter pact, -1 e. witness, -1 odious trow, -1 wild cantor, -2 summoner's pact or something along those lines.
Game 2: He starts off with ancient tomb into grim monolith, I'm initially afraid he'll drop turn 1 3sphere but he doesn't play anything else so I'm happy. My turn I play dryad arbor and a mox imprinting land grant with 2 nature's claim in hand. I put him on being mana screwed so I nature's claim his grim monolith putting him up to 22. Next turn he goes city of traitors into grim monolith into nothing. Huh. Guess I read him wrong but I don't care as he hasn't played anything relevant. My turn, I play bayou and pass or something. He plays a kuldotha forgemaster, which I nature's claim. On my turn I belch him for approximately infinite or something, this match wasn't very exciting at all.
1-0 (2-0)
Round 2 versus merfolk with only 2 force's I found out afterwards and some dazes and stuff, but not an optimal list because the guy doesn't have all the cards for the deck I find out afterwards.
Game 1:
I'm on the play and keep my opening 7. He doesn't interact at all, I belch him out on turn 2 after seeing island aether vial from his side he dazes my belcher but I have the mana to pay, and with no lands in deck and LED in hand I make short work of his life total.
SBing: -4 Pact, -1 Tendrils, -1 Wild Cantor, -1 Odious Trow, -1 Eternal Witness, -1 IGG, -1 Culling the Weak +4 Carpet of Flowers, +3 Duress, +3 Autumn's Veil
Game 2: He again lacks any interaction and I make short work of him with belcher after playing a draw 4 and untapping into the kill with belcher after duress see's nothing on his end. Again, this match wasn't very interesting since he didn't have much of a counter suite but I can't complain.
2-0 (4-0)
Round 3 versus Travis with Spiral Tide (I know his deck since I lent it to him, the whole 75)
When the pairings go up I sigh, since he's my friend and I really don't like my chances in this matchup since I know his whole 75. I say a remark along the lines of "Why did I put that mindbreak trap in the board again?" while we're shuffling off, I know game 1 my only shot is to win quickly and hope Travis lacks countermagic.
Game 1: He's on the play, even worse for me but he goes fetchland pass. On my turn, I have a sweet hand overall if he wasn't playing blue I couldn't really lose. So I start off with land grant, revealing my hand of dark rit, draw 4, summoner's pact, lotus petal, LED, and maybe an ESG or something. He force's the land grant. I decide to go all in this turn, because my only hope is for him to lack flusterstorm because flusterstorm >>>> my deck game 1 barring a really ridiculous draw on my part. So I summoner's pact for dryad arbor, play it, go petal, dark rit, cruel bargain. It resolves after he fetches and brainstorms, looking for FoW. He doesn't find it, I draw chrome mox, culling the weak, infernal tutor, and some other card maybe cabal ritual or something. So I combo him out and win turn 1 through a force of will, and I can't believe it happened myself since this MU is bound to be miserable in preboard games. We go onto sideboarding though.
-4 Summoner's pact, -1 IGG, -1 Tendrils, -1 Wild Cantor, -1 Culling the Weak, -1 Eternal Witness, -1 Charbelcher +4 carpet, +3 autumn's veil, +3 duress
Game 2: Travis goes land go, my hand is stacked with ESG, autumn's veil, dark rit, LED x2, infernal tutor, and cabal rit. I kept this hand, hoping to draw an IMS because if I do I can just win through flusterstorm + force of will if the IMS is a petal/chrome or a naturally drawn bayou. I draw and play land grant immediately, revealing my hand. Travis lets it resolve, I get bayou. I go bayou, dark rit, cabal rit, LED, LED, exile spirit guide, attempt veil, which he forces. I decide to go for it anyway and my infernal tutor cracking both LED's in response get's forced as well, both force's pitching turnabout. I sigh and pass. He goes land, merchant scroll for FoW I think, and passes. I draw a land grant, play it for arbor, play arbor, and pass. Have to win somehow, right? He goes land go, I draw dark rit, attack, and pass. He goes land, go. I draw cruel bargain, I go for it and he FoW's. At this point we're both in topdeck mode, I swing with arbor again and draw a carpet of flowers (!) and slam it. It resolves, I attack and pass. He goes land, meditate, pass. I topdeck a duress, duress him, seeing high tide, flusterstorm, merchant scroll, and lands he has 6 lands in play or something so he can't flusterstorm it due to 4 black sitting in my pool and both lands untapped. I take the high tide, thinking it over and deciding due to his deck having more business overall I should take the high tide since he could get lots of mana with it with the right draw and just untap and kill me. I swing with arbor, untap and draw a cruel bargain and cast it using carpet. It resolves, drawing me me into charbelcher and some other cards that can't activate belcher that turn. I cast belcher, since he can't flusterstorm it, and pass back to him. He draws a turnabout and scoops. He could have tapped my belcher on upkeep we determined afterwards but it wouldn't have mattered since he had a land on top anyways so I win. Whew. Winning through 3 FoW's, then again carpet of lotuses was the reason I won that game what with him playing all the islands and it effectively turned off flusterstorm.
3-0 (6-0)
Round 4 versus burn
We split the packs but decide to play it out just for fun.
Game 1: I go petal, dark rit, draw 4. I don't win that turn and I let him play first due to my deck being unfair and I don't think his deck is super competitive or anything. I discard summoner's pact. He goes turn 2 flame rift and passes. I untap and kill him on my turn with belcher.
No sideboarding, I found out he brought in 2 mindbreak traps but I wasn't playing around anything.
He goes turn 1 suspend rift bolt, I go arbor pass or something, I durdle around too much and he wins (my memory is a bit foggy on this match since I didn't care that much)
I go turn 1 draw 4, fizzle, pass. He goes for 3 to my dome or something. I lay another land, can't cobble a win together, and he kills me or something again my memory is a bit foggy on this entire match since we split the packs.
Last edited by Dark Ritual; 03-14-2012 at 04:41 PM.
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Originally Posted by Vacrix
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