Quote Originally Posted by dillonkbase View Post

I almost always love to see them pitch spells and work desperately to counter my turn one chalice, it tells you if they have a force(if you are on the play), or daze, pierce, or snare(if you are playing second). If it resolves you are safe from swords and bolts on your metalworker/ lodestone and if it doesn't they may have just used all their resources to counter that and you can follow up with a metalworker/forgemaster/lodestone.
Actually, you make a fine point on this. I'm actually contemplating on whether I go Chalice + Welder (w/ Cavern of Souls) for stability or Welder + Reforge the Soul for speed.

Chalice blanks do much cards in the format right now and I always find myself siding them in a lot of matchups.