Sometimes I really don't understand the mindset of the Commander group at my LGS (local game store). Creating a custom banned list of cards is fine, developing a special point-system to discourage combo/prison and encourage interactive deck building is understandable, but I just can't wrap my mind around actively discouraging players from trying to win the game. This phenomenon goes beyond budget issues or hatred of land destruction spells and counterspells. Players are discouraged from running Wrath effects, attacking at all before everyone has at least one creature in play, removing cards from opponent's graveyards, dealing direct damage or draining life, and many other seemingly arbitrary rules. All of my decks up to this point have been considered too overpowered and unfun to play against.
So rather than handicap my other decks so they can participate equally in the cripple fight that is the weekly Commander night, I decided build a new deck that demonstrates the absurdity of their rules. This is a variant of the Group Hug archetype and the goal is to get the other players to turn on each other. The colors are URG, so I'm using Riku as the general since he fits the colors and his abilities are somewhat relevant (plus there are no URG Legendary Trolls).
General: Riku of Two Reflections
Creatures (19)
Boldwyr Heavyweights
Braids, Conjurer Adept
Deadeye Navigator
Eternal Witness
Fauna Shaman
Fertilid
Genesis
Haze Frog
Heartwood Storyteller
Hunted Wumpus
Imperial Recruiter
Iwamori of the Open Fist
Kami of the Crescent Moon
Lore Broker
Magus of the Vineyard
Nephalia Smuggler
Noble Benefactor
Veteran Explorer
Tempting Wurm
Artifacts (8)
Anvil of Bogardan
Crystal Shard
Expedition Map
Font of Mythos
Helm of Awakening
Horn of Greed
Howling Mine
Temple Bell
Instants (8)
Chord of Calling
Crop Rotation
Mystical Tutor
Summoner's Pact
Vision Skeins
Wheel and Deal
Words of Wisdom
Worldly Tutor
Sorcery (24)
Clear the Land
Collective Voyage
Deep Reconnaissance
Eureka
Far Wanderings
Farseek
Green Sun's Zenith
Hypergenesis
Merchant Scroll
Minds Aglow
New Frontiers
Personal Tutor
Primal Command
Prosperity
Reforge the Soul
Show and Tell
Skyscribing
Stronghold Gambit
Sylvan Scrying
Sylvan Tutor
Timetwister
Weird Harvest
Wheel of Fortune
Windfall
Enchantment (5)
Eladamri's Vineyard
Heartbeat of Spring
Mana Flare
Rites of Flourishing
Survival of the Fittest
Land (35)
High Market
Homeward Path
Mikokoro, Center of the Sea
Wooded Foothills
Verdant Catacombs
Windswept Heath
Misty Rainforest
Polluted Delta
Flooded Strand
Scalding Tarn
Tropical Island
Taiga
Breeding Pool
Stomping Ground
Command Tower
11 Forest
6 Island
3 Mountain
The goal is to help out my opponents as much as possible, then sit back with the popcorn while they freak out when an indestructible creature is played off an early Show and Tell or whatever perceived grievance is committed. Of course, this idea could always backfire and I involuntarily participate in yet another circle jerk, but the risk is worth the reward.
This is a first draft so I'm sure that there are some obscure cards I missed. Any suggestions?
Last edited by LegacyStudent; 05-18-2012 at 10:13 AM. Reason: Updated List
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