So the four weaknesses of the deck:
Inconsistency - We all know how this deck mulligans and draws when you're behind. My Welder version fixes this by running Faithless Looting and SDT and they have that small interaction with Goblin Welder.
Weakness to artifact hate - The central theme of the deck is abuse powerful artifacts and artifacts that enable such. My Welder version solves this by having minimal artifact lands and Welders (in junction with FLooting) to pick up the slack Metalworker/Forgemaster/whatever accelerant you have.
Weakness to exile spells (Swords to Plowshares/Path to Exile) - For the cost of one white, your lone beater that you used so much resources is gone and cannot even be recurred. The inconsistency of this deck doesn't help. While my version can't fix this problem, I believe the Chalice/Stompy versions does.
Sacrificing Tempo for Quality - if your opponent cannot deal with your turn 2 Wurmcoil Engine, you're fine. If he/she can, you're screwed. I believe this is the deck's weakness. Either the Chalice or Welder versions can fix this.
I'm not saying my posted Welder Version is the way to go, I just find it more consistent compared to what I've tested before.
The problem I've had with the Chalice build is it's inconsistency and if you can't land a Chalice early on, you are going to fall way behind. At least the Welder builds are comboesque enough to actually race control and aggro before they can have answers because once they answer your threat, it's an uphill battle.
Would you like to share some of your findings?
There are currently 1 users browsing this thread. (0 members and 1 guests)