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Thread: Mono G Ramp

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    Zupponn's Avatar
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    Mono G Ramp

    Was messing around with Gaea's Touch and wanted to make a deck around it. This is what I came up with:

    Original Deck Idea:

    4x Dungrove Elder
    4x Scute Mob
    4x Veteran Explorer
    4x Vinelasher Kudzu
    3x Dauntless Dourbark
    2x Oracle of Mul Daya
    1x Primeval Titan
    1x Wood Elves

    4x Exploration
    4x Gaea's Touch
    4x Green Sun's Zenith

    25x Forest

    Basically the plan is to play a lot of forests and then beat face. The list can be pretty brutal versus a deck with small weenies like Threshold, but notably lacks any way of interacting with your opponent outside of attacking. It's a fun list to play with though, so it may be worth a look.

    ---------------------------------------------------------

    Most Current Deck:

    Mainboard:
    4x Dungrove Elder
    4x Sakura-Tribe Elder
    4x Scute Mob
    4x Veteran Explorer
    3x Sylvan Safekeeper
    3x Vinelasher Kudzu
    2x Champion of Lambholt
    1x Scryb Ranger
    1x Scavenging Ooze
    1x Oracle of Mul Daya

    4x Green Sun's Zenith
    3x Beast Within
    3x Umezawa's Jitte

    13x Forest
    4x Verdant Catacombs
    4x Misty Rainforest
    2x Dryad Arbor

    Sideboard:
    4x Ensnaring Bridge
    4x Thorn of Amethyst
    4x Storm Front
    3x Relic of Progenitus

    I have found that Dungrove Elder is amazing in Legacy, being both bigger than almost anything your opponent will have and almost impossible to remove from the board without heavy investment from your opponent. The Scute Mobs do a great job at being an annoying threat and the Vinelasher Kudzus manage to be scary enough most of the time also. I am very surprised at the speed and power this deck has. It beats out many popular creature strategies out there with ease most of the time, but has difficulty with combo, especially Sneak Show. Thus, Ensnaring Bridge was thought up as a viable way to keep Emrakul, the Aeons Torn and Griselbrand from ruining your day. The deck has also recently gained a Mother of Runes-esque ability in Sylvan Safekeeper, a better ramp card in Sakura-Tribe Elder, and a way to deliver the final punch in Champion of Lambholt. These cards have all been really good so far and I have to thank Freggle for the suggestions. Scryb Ranger, another solid suggestion by Freggle, has also been added to the decklist. It makes for a very good Green Sun's Zenith target as it preforms the task that Wood Elves was for in the original deck, growing Vinelasher Kudzu, as well as providing the deck with another source of combat tricks, which green can have trouble finding at times.

    It is very interesting to see the deck develop as it moves from a gimmicky deck idea to an actual decent Legacy deck and I would like to thank everyone for all of their suggestions and comments. I really appreciate the interest this deck has received and look forward to its development in the future.
    Last edited by Zupponn; 06-19-2012 at 02:06 AM.

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