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Thread: [Deck - CaNG II WINNER] NDW - an ATS evolution

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    [Deck - CaNG II WINNER] NDW - an ATS evolution

    When ATS started, well, sucking, I was disappointed, as I'd started building the deck. In a few weeks it wouldn't matter, as my collection would be stolen. But with the support of The Lucky Frog, Team Scrabs, the Hatfields, Jesse Krieger, Jander and Kaddy, and even, yes, Calosso, I obtained and borrowed enough cards to throw together Enchantress and ATS. It was at this time I started questioning some of the presuppositions that I think influence the ATS decklist.

    My list developed into the following;

    4x SotF
    4x Mana Leak
    4x FoW
    4x Brainstorm
    4x Eternal Witness
    3x Wall of Blossoms
    3x Basking Rootwalla
    2x Tradewind Rider
    2x Stifle
    1x Squee
    1x Genesis
    1x Anger
    1x Rofellos
    1x Seedborn Muse
    1x Deranged Hermit
    1x Caller of the Claw
    1x Manowar
    1x Uktabi Orangutan
    1x Mystic Snake

    4x Tropical Island
    2x Taiga
    4x Windswept Heath
    3x Wooded Foothills
    8x Forest

    I abandoned mana acceleration because they were useless against control and Birds especially because it was fragile. Ranger I kept for a short period, but without Birds it was subpar. Caller and Rootwalla were there for combat tricks. Hermit was muscle and a fresh line of blockers when needed. Witness and Leak were upped to 4 to give the deck more control sans the Survival.

    I had a favorable record vs Goblins and went about 50-50 with Solidarity. After a while, I noticed the Stifles being pretty mediocre, but I didn't want to lower the blue count, so whatever replaced them had to be blue. Eventually I decided on 1x Ninja of the Deep Hours, and 1x Mistblade Shinobi. The Ninjitsu mechanic had strong synergy with the deck; come into play abilities could be reactivated, creatures could be fed to Survival, and Rootwalla especially had synergy. With this version I went 7-9 verse goblins, and 5-3 verse UGR Gro. But there were still problems. I noticed that my creatures were generally fragile and not very strong, and my only answer to Lackey on the draw was Rootwalla. In addition, I lost games because of mana screw; I was playing only two Taigas and without Survival I'd often hold onto dead cards. In an efford to fix the various problems, I made some dramatic changes to the deck.

    NDW; Ninja Deck Wins.

    4x Mana Leak
    3x Eternal Witness
    4x Nimble Mongoose
    4x Brainstorm
    3x SotF
    3x Cabal Therapy
    3x Basking Rootwalla
    2x Werebear
    1x Ninja of the Deep Hours
    1x Throat Slitter
    1x Skullsnatcher
    1x Okiba-gang Shinobi
    1x Bone Shredder
    1x Krovikan Horror
    1x Genesis
    1x Wonder
    1x Mystic Snake
    1x Uktabi Orangutan
    1x Caller of the Claw
    1x Dimir Infiltrator
    1x Spike Feeder

    4x Bayou
    4x Tropical Island
    4x Windswept Heath
    4x Wooded Foothills
    5x Forest

    SB:
    4x Engineered Plague
    2x Scrabbling Claws
    2x Phyrexian Furnace
    1x Tormod's Crypt
    3x Duress
    1x Spore Frog
    1x Viridian Shaman
    1x Nezumi Graverobber

    I'm still in the process of getting actual numbers, but preliminary testing has been positive against Goblins, both with Burrows and Port. Black has given me solid utility, and thus far I haven't ever been impaired by the switch from Squee to Horror.

    Card explanations;

    4x Mana Leak; it lets me play the aggro-control role.

    4x Eternal Witness; though weak vs. Goblins, it shines verse everything else, garnering impressive card advantage and quality.

    4x Nimble Mongoose; amazing vs. Goblins, it's a cheap beater that's hard to kill, and in the mid-late game it's easy to get all 4 on the board and smash.

    4x Brainstorm; the best available draw spell, with 7 fetches and 3x SotF.

    3x Basking Rootwalla; a solid trick with Survival that buys time, and often a potent threat on its own.

    3x Cabal Therapy; I switched to Therapy over FoW for three reasons; less card disadvantage on average, its proactive, which is important vs Solidarity, and it means I can lower my blue count freely.

    2x Werebear; a little bit of mana accel and/or muscle.

    Tradewind Rider; sometimes a useful answer, but not the heart of the deck anymore.

    Ninja of the Deep Hours; very solid draw, plus the utility of the Ninjitsu mechanic. Returning Witness to your hand to smack with Deep Hours is hot.

    Mistblade Shinobi; not impressing me, honestly, but I haven't tested the new build vs Gro, so we'll wait and see.

    Throat Slitter; has in my limited experience always created a 2 for 1.

    Skullsnatcher; anti-Thresh tech.

    Orangutan; usually a 2 for 1, and an answer to various threats. His erstwhile compatriot Lyrist was not included, because the prime target would be Humility, which, yeah.

    Caller of the Claw; a combat trick and anti-removal ace in the hole.

    Mesmeric Fiend; Therapy #4 that's tutorable and lets me see their hand if they're playing something unexpected.

    Bone Shredder; the tutorable kill has come up quite a lot.

    Mystic Snake; again, a 2 for 1 most of the time. I like card advantage.

    Krovikan Horror; honestly, I never used Squeer more than a few times a game. I get the same mileage out of Horror, plus he doesn't suck on his own.

    Genesis; still an MVP vs Control.

    Wonder; Great synergy with the Ninjas and an aswer to flyers, which were problematic beforehand.

    Running Tally;
    Goblins 4-1
    Burn 0-3
    RGZoo 1-1
    ASStompy 1-0
    Solidarity 1-0
    MUCStasis 1-1

    Testing changes;
    -1 Mesmeric Fiend
    -1 Tradewind Rider
    -1 Mistblade Shinobi
    +1 Okiba Gang Shinobi
    +1 Dimir Infiltrator
    +1 Spike Feeder
    Last edited by SpatulaOfTheAges; 04-18-2006 at 08:08 PM.
    Early one morning while making the round,
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    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

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