Quote Originally Posted by ThomasDowd View Post
And I don't think the burn match is that great for RUG either, since it is pretty much the same shell, it is just really tight.
I fundamentally disagree with this statement. Burn is a deck with one goal, to point 6-7 spells at your face. Decks with Delver and counters (really as long as it is a blue control/tempo shell, color specifics don't matter) make it really hard for them to effectively do this. A flipped Delver offers a similar clock to the one that they are posting (maybe a turn or so slower), with the caveat that you can counter key spells in their plan. Furthermore, if they want to stop the Delver, they detract from the damage they can deal to you to win. As they don't run cantrips or any form of card advantage they are left to the mercy of the top of their deck. You do have to watch out for Price of Progress, if you are playing a three color build. But then again, Wastelands are good here because you can potentially Waste yourself if you need to. It is all about knowing your role. In this matchup RUG (and probably most Delver decks) goes bigger or have better long game, so it is okay to take some damage early as your mid game should stall their board and/or soak up cards in their hand. As long as you play it smart, you should win.