Quote Originally Posted by Silent Requiem View Post
Vacrix, I've noticed that your list emphasizes Charbelcher over Tendrils. Why is this?

From a newcomer's perspective, Tendrils can imprint on Chrome Mox for black mana, and is easier to cast if you cantrip into it. You also don't need to worry about fizzling if you have not removed both the lands from your deck.

The only advantage Belcher seems to have is that it is superior in opening hands with loads of gas but no other business (insufficient storm for a Tendrils win).
I can't answer for Vacrix but I play a 3:1 Belch:Tend build for good reasons:

1. As you already mentioned: You often get a turn 1 kill just from your first seven cards. That's possible with Tendrils too (with Past in Flames) but doesn't happen that often.
2. You don't have to kill in the turn you start with your D4-chain. I like to play first turn D4, have no mana floating and win on T2 with belcher, perp. sources and the drawn cards.
3. You have more space in your Sideboard, because you need Belchers for your postboard.